D&D Starter Set – Monster Stats

The wonderful people on EN World have posted screen captures of the Unboxing Video which reveal some of the monster stats. Here they are in a cleaned up form, with comparisons to the playtest: OgreLarge giant, chaotic evil Armor Class 11 (hide armor)Hit Points 59 (7d10+21)Speed 40 ft Str 19, Dex 8, Con 16, Int 5, Wis 7, Cha 7 Senses: darkvision 60 ft., passive … Continue reading D&D Starter Set – Monster Stats

Changes from the D&D Playtest: The Starter Set Cleric

Now that we have the Cleric’s character sheet, let’s have a look at what has changed from the last of the playtest documents (October 2013)! Preserve Life: This was called Restore Health in the playtest. The restriction barring it from being used on constructs or undead has been removed, and the range has been increased from 25 ft. to 30 ft. Turn Undead: It now … Continue reading Changes from the D&D Playtest: The Starter Set Cleric

More on what has changed since the Dungeons & Dragons playtest

On Equipment: Playing Cards are now an item instead of the more generic Gaming Set. Potions of Healing are described as being red. Spellbook is not described as a magic focus, but this might just be a difference between the full game and the basic game. Tinderbox now specifies that lighting more challenging fires takes 1 minute, instead of at least as long as a … Continue reading More on what has changed since the Dungeons & Dragons playtest

D&D Encounters: Dead in Thay, session 7

We had a new record for participants this week: 22 people were playing in our Dead in Thay session – 18 people playing at tables, 3 DMs, and one co-ordinator (me). It was nice to get back to co-ordinating between the tables, especially because, as the season progresses, I’m enabling more and more interaction between the groups. This was quite apparent in this scenario, as … Continue reading D&D Encounters: Dead in Thay, session 7

D&D Encounters: Dead in Thay – Half-Time update

The D&D Encounters seasons Dead in Thay has now been running for six sessions at Goodgames Ballarat. It’s been a wildly successful season for us, with numbers consistently around 20. The last session saw one of our DMs ill and unable to make it, so I had to step in and run the game instead of co-ordinating, but we still had 21 people participating: three … Continue reading D&D Encounters: Dead in Thay – Half-Time update

D&D Encounters: Dead in Thay – Session 2

The second session of Dead in Thay at Goodgames Ballarat once again had 21 people attending – 17 players, 3 DMs and me as the co-ordinating DM. This session saw the player enter the Doomvault proper, each group taking one section of the dungeon and exploring it. We began with everyone together, waking up after the explosion of the Bloodgate in the last session. The … Continue reading D&D Encounters: Dead in Thay – Session 2

D&D 5E: Online Resources and More on What’s in the Game!

At a retailer conference earlier today, Wizards announced that about 15% of the Player’s Handbook would be available for free online. This portion of the rules will contain the character creation system that will allow basic characters to be created. This is, of course, all sorts of awesome. And, from everything I’m hearing, it isn’t all they’ll be releasing. After all, Mike Mearls did say … Continue reading D&D 5E: Online Resources and More on What’s in the Game!

D&D Encounters: Dead in Thay – Session 1

This report is a little late – apologies for that. Illness and general business have kept me from writing it before now. Running launch events can be a stressful experience. Running them at the same time as a stupidly popular Yu-Gi-Oh! tournament with about 16 people in it is tricky. Running a Launch Event with 17 players, 3 DM and one Co-ordinator where everyone is … Continue reading D&D Encounters: Dead in Thay – Session 1

Dungeons & Dragons 5E Releases: Adventures and Miniatures

Apart from the starter sets and core rulebooks, Wizards of the Coast are also holding a new storyline of adventures and related products. It’s called Tyranny of Dragons and is set in the Forgotten Realms, which looks very much like being the best-supported setting of the new edition (as it basically has been since 2nd edition). It may not have escaped readers of this blog … Continue reading Dungeons & Dragons 5E Releases: Adventures and Miniatures

D&D 5E Releases: The Big Three

The three big releases at the end of the year are, of course, the three core rulebooks for Dungeons & Dragons 5th edition. They’re not all coming out at once, but instead are being released in a staggered format. This is not particularly surprising given their cost! At US$49.95 each, I expect a number of cash-strapped players will be going to discount sites like Amazon … Continue reading D&D 5E Releases: The Big Three