The Rise of Tiamat, session 9

Xonthal’s Tower, Mount Hlim. The adventurers could see the tower, but they were getting no closer to it, having been returning to the glade where a sundial with three shadows stood again and again and again. They headed off once more, taking a path they’d taken before, no closer to finding the solution. This time they ended up in an area of giant mushrooms and … Continue reading The Rise of Tiamat, session 9

Attacks, the Attack Action and Extra Attacks

I’ve seen a bit of confusion about exactly how many attacks a character can make on his or her turn, as well as how some spells or abilities interact with the attack action. This article will attempt to clarify those matters. The most important thing to know is this: The Attack action allows you to make an attack, but not all attacks require the Attack … Continue reading Attacks, the Attack Action and Extra Attacks

Running Hoard of the Dragon Queen – Episode 6

Castle Naerytar is a good example of an adventure locale that will challenge DMs and their players. It’s at this point that Hoard moves into the territory where a DM can make or break the adventure. Better be prepared! What’s going on here from a story perspective? The adventurers are continuing their investigations into where the treasure looted from the Sword Coast is being taken. … Continue reading Running Hoard of the Dragon Queen – Episode 6

D&D 5E Spellcasting in Combat – Clarifications and Restrictions

There are a number of special rules attached to D&D 5E spell-casting that may not immediately be apparent when reading through the Player’s Handbook. This article looks at a few of those things. Somatic Components Most spells have a somatic component, which is to say, they require hand movements. The rules in 5E state that you need one hand free to cast these spells. If … Continue reading D&D 5E Spellcasting in Combat – Clarifications and Restrictions

The Rise of Tiamat, sessions 7 & 8

And the adventurers killed the Green Wyrmspeaker, his great blue dragon having fled and abandoned him. Unfortunately, the Green Dragonmask was not present. His journal revealed that it had been taken to the Well of Dragons… to join the Draakhorn. And that was the 7th session of The Rise of Tiamat. Session 7 was very unusual – I didn’t run it! Due to cancellations on … Continue reading The Rise of Tiamat, sessions 7 & 8

The Original Dragons of Dungeons & Dragons

A recent question was asked on Facebook about why AD&D dragons had so few hit points. In fact, the original D&D dragons had even fewer hit points but, compared to PCs, they were god-like creatures. The history of dragon statistics in D&D displays the changing balance between players and monsters. The game began in 1974 with all characters rolling d6 for hit dice. Although we … Continue reading The Original Dragons of Dungeons & Dragons

5E Adventure Review – The Spire #1: Beyond the Battlements

Although Kickstarter has been the major method of finding funding for D&D-compatible adventures so far, a couple of publishers are now trying Patreon. Patreon offers an ongoing, magazine-like subscription, which is good for a series of adventures. Endless Vistas Publishing have just launched a Patreon campaign around their quarterly adventure magazine, The Spire. The first issue (in addition to an “issue #0”) is available for … Continue reading 5E Adventure Review – The Spire #1: Beyond the Battlements

Adventure Review – The Lost Dungeons of Xon: The Crucible

One of the more interesting Kickstarters currently running is that for an adventure: The Lost Dungeons of Xon: The Crucible. Burning Yeti Studios plan to release three versions of their adventure – for 1E, 5E and Pathfinder – but its most intriguing feature is its presentation: as an interactive pdf, optimised for use on tablets. I’ve been provided with a review copy of the Pathfinder … Continue reading Adventure Review – The Lost Dungeons of Xon: The Crucible

Comic Review: Legends of Baldur’s Gate #5

And so, the story ends, as many a D&D campaign ends, with a big fight against a dragon. The great disappointment here is that this is it. Legends of Baldur’s Gate has been a beautifully written and drawn comic, and Jim Zub makes sure Minsc manages to get some of his best known and iconic lines in this issue. The action is drawn clearly by … Continue reading Comic Review: Legends of Baldur’s Gate #5