Dungeon Master’s Guide and Monster Creation

Well, at last the Dungeon Master’s Guide has been released, which allows all of us playing D&D 5E to finally have the full system and start properly evaluating what it is and what it does. My first impressions of the DMG? Pretty favourable. I’ve been spending a lot of time with the system for creating monsters and – in particular – assigning their Challenge Ratings. … Continue reading Dungeon Master’s Guide and Monster Creation

Adventure Review: Revelry in Torth

Revelry in Torth is a campaign sourcebook and adventure written for the OSR that purports to also be compatible with D&D 5E. It evokes the Sword & Sorcery works of Howard, Leiber and Vance, and is set in a fallen world, one that once had high levels of magic and technology. The old civilisations are gone and adventurers seek treasures in the ruins that remain … Continue reading Adventure Review: Revelry in Torth

Hoard of the Dragon Queen, sessions 13-14

Things have been pretty busy around here as we reach the end of the year, so I’ve fallen a little behind with updating my blog. Here’s a combined session report for sessions 13 & 14 of Hoard of the Dragon Queen, which brought my group to the end of Episode 6. We finished the last session with the group having cleared out most of the … Continue reading Hoard of the Dragon Queen, sessions 13-14

D&D Expeditions descriptions for DDEX1-11 through DDEX1-14

The descriptions for the remainder of the first season of D&D Expeditions have been posted. WARNING: SPOILERS FOR DDEX1-10! DDEX1-11 Dark Pyramid of Sorcerer’s Isle by Claire Hoffman, level 5-10. Duration: 8 hours (2 slots). Premiere: Winter Fantasy. Available: March 2015. Long unoccupied, the pyramid on Sorcerer’s Isle now flows with strange magical energy, warping creatures and the landscape around it. The Cult of the … Continue reading D&D Expeditions descriptions for DDEX1-11 through DDEX1-14

Running Hoard of the Dragon Queen, Episode 3

The third episode of Hoard of the Dragon Queen closes off the initial section of the adventure. The group return to the camp to discover what the cultists are up to and discover that they’ve mostly left. So, the plan changes to dealing with the eggs and cultists left behind. It’s at this point that Leosin, the half-elf monk that the group may have rescued … Continue reading Running Hoard of the Dragon Queen, Episode 3

Hoard of the Dragon Queen, session 12

This session, my players followed the tunnel they’d discovered during the last session through to the Mere of Dead Men, a large salt-water marsh that sits between Waterdeep and Neverwinter, created when a wizard caused the land to become flooded to win a battle many centuries ago. I let the players know of its origins as they made their way through its stinking surrounds. After … Continue reading Hoard of the Dragon Queen, session 12

Kingmaker Adventure Path review

When people talk about the best Adventure Paths, they generally mention Kingmaker. It’s easy to see why. In a lot of ways, Kingmaker goes back to the mythical high-level play that Gary Gygax implied occurred in the original D&D and AD&D books, and saw fruition in Mike Mentzer’s Companion and Master boxed set for the D&D game. A party of adventurers found a kingdom and … Continue reading Kingmaker Adventure Path review

Comic Review: Legends of Baldur’s Gate #2

The adventures (or possibly misadventures) of Delina, Minsc and Boo continue in this issue in fine style. We get a couple of new characters being introduced – a pair of rogues – who being to help our heroes (although possibly for more mercenary reasons than they’re letting Delina and Minsc know about), and we also get to see some of the powers of the city … Continue reading Comic Review: Legends of Baldur’s Gate #2

Secrets of the Lost Mine (Friday session 5)

The final session of my Friday campaign playing through Lost Mine of Phandelver was missing Adam’s wizard, but with everyone else present. It was also over a month ago; I’ve discovered I’m pretty good at writing session reports when the campaign is still ongoing, but the final reports of a campaign? Those I’m hopeless at. However, better late than never, so here’s an abbreviated description … Continue reading Secrets of the Lost Mine (Friday session 5)

Adventure Reviews: The Gift of the Gnarled One and The Cry of a Daughter

Alea Publishing Group have released two multi-system adventures that are compatible with Dungeons & Dragons 5E. The Gift of the Gnarled One is one of those adventures and is available for free download from their website. It is designed by Joshua Raynack and is six pages long, including one page for the OGL. The adventure contains no game statistics, but does include suggestions on what … Continue reading Adventure Reviews: The Gift of the Gnarled One and The Cry of a Daughter