5E Adventure Review: Shadows of Rith Keep

Shadows of Rith Keep is a two-hour, Tier 1 adventure set in the Borderlands of the Forgotten Realms. Released as part of the D&D Adventurers League’s CCC program, it sees the characters on a mission to rid the eponymous keep of undead. The adventure features two bonus one-hour objectives, one that sends the characters to deal with a young dragon in the area, the other … Continue reading 5E Adventure Review: Shadows of Rith Keep

Esper Genesis: Fall of the Eos Keldor

I have been meaning to get to this game for two years now. Designed by Rich Lescouflair, with help from Will Doyle, Christoper Negelin and other fine people, Esper Genesis is a game that fascinated me, but gave me a real problem in reviewing it: I couldn’t determine what the story of the setting was. And that was an issue. I rely heavily on the … Continue reading Esper Genesis: Fall of the Eos Keldor

5E Supplement Review – Sorcerer: Slaad Symbiote

One of the things I wonder when I read a new class option is this: Should I be worried if it seems balanced? The trouble with any addition to a game system is it provides a wonderful new way to break the game. Just ask the makers of Magic: the Gathering, who have been having a rough few years as they push the boundaries of … Continue reading 5E Supplement Review – Sorcerer: Slaad Symbiote

5E Adventure Review: Special Delivery

Special Delivery is a short adventure by Shawn Merwin for level 1 characters. In it, a patron hires the adventurers to escort a carriage and its passengers to a border barony. It is not set in the Forgotten Realms, but instead in its own setting. I suspect you would have little problem adapting it. Although there is no lack of action in the adventure, it … Continue reading 5E Adventure Review: Special Delivery

5E Adventure Review: Annihilation Hold

Annihilation Hold is an adventure for characters levels 10–16 by Alan Patrick and Jeff C. Stevens. The setting of the adventure is the ruins of an orcish citadel. Within, the heroes can discover many undead orcs and a particularly dangerous artefact. Yes, it’s a dungeon crawl, where the primary motivation is a treasure. A magical treasure! However, calling it a dungeon crawl doesn’t quite do … Continue reading 5E Adventure Review: Annihilation Hold

Accessory Review: Laeral Silverhand’s Explorer’s Kit

It feels like I’ve been waiting for this product for a while. Laeral’s Silverhand’s Explorer’s Kit is a new release from Wizards of the Coast that presents a selection of eleven dice, one double-sided map, and twenty cards with pictures and information about places, people and organisations in the Forgotten Realms. The set also provides two, felt-lined dice trays. The map – I guess you … Continue reading Accessory Review: Laeral Silverhand’s Explorer’s Kit

3E Supplement Review: Races of Stone

Going back through my past reviews, I discovered this one on a defunct website, so I’m reposting it on my main blog. Wizards released Races of Stone in August 2004 for Dungeons & Dragons 3.5 edition. This review originally appeared on 3rdedition.org, but sadly that site has been defunct for many years. Races of Stone represents a departure by Wizards of the Coast from the … Continue reading 3E Supplement Review: Races of Stone

5E Adventure Review: The Night Land

The first adventure in the new Oracle of War campaign set in the Eberron campaign setting is The Night Land by Shawn Merwin. Designed for a party of level 1-4 characters, it introduces the party to the town of Salvation. There, they and others work as salvagers, taking trips into the shattered lands of the Mournland to recover valuable artefacts. A Town Named Salvation The … Continue reading 5E Adventure Review: The Night Land

5E Adventure Review: Losing Fai

Losing Fai is a four-to-six-hour adventure for level 5-10 characters set in Avernus. It is the eleventh of the Season 9 D&D Adventurers League adventures. The characters must investigate the disappearance of Fai Chen, the wandering merchant, and all of his duplicates. After a trilogy of adventures in which the characters sought to free allies from various places in hell, Losing Fai finally brings the … Continue reading 5E Adventure Review: Losing Fai

5E Adventure Review: Trap-Trap!

Trap-Trap! is a one-shot adventure for level 3 or 4 characters set in a kobold lair. The adventure begins with the characters captured and forced into a kobold competition against their will – although a variant hook has them there willingly – and they need to escape the traps of the best kobold trap-makers, who are competing against each other for who can kill the … Continue reading 5E Adventure Review: Trap-Trap!