Hit Points Through the Editions, part 3
Dungeons & Dragons, 3rd Edition was a major change to how Dungeons & Dragons worked. Over the years, AD&D 2E had become a sprawling beast that had a lot of very good ideas, but no unifying mechanics. Every supplement presented new ways of doing things and the resulting system had turned into rather a mess. So, 3E (which dropped the “Advanced”, though being the direct … Continue reading Hit Points Through the Editions, part 3