D&D for Beginners: Writing Adventure Notes

If you’re new to Dungeon Mastering D&D, the task of designing an adventure can be pretty daunting. After all, you’ve picked up Curse of Strahd or Lost Mine of Phandelver and there are lots and lots of words there. How is a beginner even going to get close to that? Well, you’re not. But then, neither am I. I’ve been doing this Dungeon-mastering gig for … Continue reading D&D for Beginners: Writing Adventure Notes

Inspiration and Designing an Adventure

A few weeks ago, I was listening to Jeff Greiner, Sam Dillon, Mike Shea and Wolfgang Baur discuss designing adventures for the DMs Guild on the Tome Show. One of the many interesting comments they made was that there was a need for very short side treks that could be dropped into campaigns. That was the starting point. I’ve been interested in writing and publishing … Continue reading Inspiration and Designing an Adventure

Quick thoughts on the Dungeon Masters Guild

The good people at Wizards of the Coast yesterday revealed the DMs Guild, a place where people like me can share and sell our D&D content. Yes, I’m planning to release an adventure or two. When? No idea. Although I have some almost finished, getting them to the quality I’d like will still take time. I think this is all sorts of awesome, and I’m … Continue reading Quick thoughts on the Dungeon Masters Guild

Talking about Kits and Unearthed Arcana – Fighters

The early days of AD&D 2nd Edition were a time for a lot of experimentation with how to create characters. The introduction of Non-Weapon Proficiencies into the game with the last few supplements of 1st Edition had been embraced by the designers of 2nd Edition. As a nod to backwards compatibility, they were described as “Optional”, but most of the upcoming character supplements, the “PHBR” … Continue reading Talking about Kits and Unearthed Arcana – Fighters

Old School, New School: Thoughts on Adjusting D&D

I’ve been playing Dungeons & Dragons for a very long time. Not for as long as some out there, but for most of my life. I’m not entirely sure which year I began, it’s been so long. It’s somewhere in the range of 1982 to 1984, however. Which means I’ve been playing for over 32 years now – three-quarters of my life! And there’s still … Continue reading Old School, New School: Thoughts on Adjusting D&D

5E Encounter: The Stone Spider

I’m currently writing an adventure. I’ve no idea if I’ll eventually finish it and publish it or if inspiration will fail and I’ll throw it into the pile of incomplete blog entries I’ve written over the years. Anyway, I rather liked this encounter, so I thought I’d share it with you. This is for you, James Introcaso! The passage breaks apart here into a web … Continue reading 5E Encounter: The Stone Spider

Chris Perkins on upcoming D&D storylines and products

Chris Perkins gave a seminar at GameHole 2015 about Wizards’ future plans for D&D adventures and products. The Gaming and BS Podcast recorded the seminar and posted it. I’m very grateful to them! There were a lot of interesting topics covered in the seminar. I’ve written a summary of some of the key points below, although I may have misinterpreted some of what he said. … Continue reading Chris Perkins on upcoming D&D storylines and products

Entering the Wilderness: Tracked Exploration

Although hex-based exploration was the dominant form of wilderness exploration in the early days of Dungeons & Dragons, a few adventures used a hybrid approach that drew on dungeon design. That is, they limited the ways that players could move between encounters. Occasionally they would be hard limits – the depiction of the Underdark in Descent into the Depths of the Earth was that way … Continue reading Entering the Wilderness: Tracked Exploration

Thoughts on the missing Open Gaming License

One of the stranger things missing so far from the D&D 5E releases from Wizards of the Coast is an “Open Gaming” License directly applicable to D&D 5E. There have been hints of it going back before the release of the game, but – as of this writing – no license has materialised. (I just want to make clear that it’s not really the lack of … Continue reading Thoughts on the missing Open Gaming License

Character Sheets!

I use Microsoft Word to create most of my characters. Calculations? Form-fillable sheets? Nah. Good old word-processing. I’m not really much of a stylist. Anyway, one or two people asked about the templates I used to create the pregenerated characters I’ve been posting. I don’t really have templates, but I can share with you the basic word files if you want to fiddle with them. … Continue reading Character Sheets!