Star Wars Blues

Our stop-start Star Wars campaign “Dawn of Defiance” continued last session with my character, Miles, demonstrating that his Persuasion and Deception skills are excellent, especially when backed-up with good roleplaying (woohoo! +15 toeach at 4th level), and Greg’s Jedi and an NPC Jedi demonstrating exactly how broken Use the Force is. It’s really a pity that all the balancing that has gone into 4e hasn’t … Continue reading Star Wars Blues

D&D Monster Naming Conventions

JeDi Wiker recently made the point on EN World that he finds the new D&D 4e monster names ((“kobold skirmisher,” “hobgoblin warcaster,” “deathjump spider”) too similar to D&D Miniatures naming conventions, which thus lessens the D&D feel of the game for him. I do think that the CMG and new D&D names are very similar, but I don’t think the design decision was “let’s make them … Continue reading D&D Monster Naming Conventions

D&D Adventures – What I’m waiting for

At present I have two D&D groups. One is halfway through Savage Tide, the other is moving towards the conclusion of my homebrewed County of Ulek campaign. Most of us are very interested in 4th edition. One “advantage” that I have is that the groups meet every fortnight. Why is this an advantage? Well, if I use published adventures, it gives them a chance to … Continue reading D&D Adventures – What I’m waiting for

Dungeon Design: Tailored to Distraction

In my last article, I discussed how adventuring in a “megadungeon” allows the players to choose their own difficulty level. It’s a very useful style for new DMs and players to use in their initial play of D&D. To a large extent, the megadungeon provides the training wheels of D&D, an environment that allows the players and DM to come to grip with the rules … Continue reading Dungeon Design: Tailored to Distraction

Star Wars: Dawn of Defiance is underway!

This post is actually a couple of weeks late – we’ve now had two sessions of the Star Wars Saga edition Dawn of Defiance campaign. For those who missed my musings on the character I’m playing, I’m playing a human noble based on Miles Vorkosigan. Of course, as soon as you get me playing a PC, you get lots of elements of my personality rather … Continue reading Star Wars: Dawn of Defiance is underway!

D&D: Understanding the Megadungeon

If you want to go back to the purest form of D&D, the form in which it was developed, you need to understand the megadungeon environment and its implications for the game. The design of D&D using the megadungeon made a few assumptions that may be incorrect for the modern game, but the legacy issues are important to know about. Of course, I am speculating … Continue reading D&D: Understanding the Megadungeon

Dawn of Defiance… character musings

Well, I’m playing a noble. And, as normal, a human noble. (The alien races in Star Wars don’t appeal to me at all… they never have for role-playing purposes). I’ve been toying the idea of this well-born military nut, who hasn’t been able tostay in the regular (imperial?) navy due to his problems with accepting commands from above that he doesn’t agree with. As I … Continue reading Dawn of Defiance… character musings