BattleTech for Laurie

Laurie rather enjoyed our BattleTech game on the weekend, and inquired about what he needed to play the game. So, here’s an annotated list, with links to the products on MilSims (click on teh prices): BattleTech Introductory Box Set – $68 – 24 plastic mechs, 2 double-sided maps, quick-start rules, introductory rules, universe book, universe map, 2 quick reference cards. Definitely start with this. Starterbook Sword … Continue reading BattleTech for Laurie

Sword and Dragon – Maintenance and Updates

For those uninterested in my BattleTech posts, I’d advise looking elsewhere. This is going to be one of a series of posts looking at the Starterbook: Sword & Dragon campaign from the perspective of someone who is currently playing it, and finding one or two relatively minor problems that need fixing… or just wants to tinker with it a bit. So, here’s the first bit to … Continue reading Sword and Dragon – Maintenance and Updates

Sword and Dragon mission logs

Just for those of you who have missed them: Sorenson’s Sabres (Rich & Josh): Mission 1: Recon Mission 2: Supply Run Mission 3: Recon-in-force Mission 4: Supply Run Mission 5: Pursuit (coming soon!) The Fox’s Teeth (Merric & Randy): Mission 1: Recon Mission 2: Supply Run Mission 3: Pursuit Mission 4: Recon (coming soon!) Sword & Dragon Starterbook – product review (from quite a while ago; … Continue reading Sword and Dragon mission logs

BattleTech: Sword & Dragon notes

I was just reading some excellent blog entries over on the Scrapyard Armory page, and I noticed some discussion of damage to Mech Warriors in the Chaos Campaign (an extension of the Warchest campaign that we use our BattleTech Sword & Dragon campaign). Let’s face it: there aren’t any rules in S&D about damaged warriors. Do they heal? How quickly? My thought is that in future … Continue reading BattleTech: Sword & Dragon notes

D&D character backgrounds

My attention has just been drawn to the “Scales of War” backgrounds in Dragon #366, and I think they’re pretty neat and they would work for our campaign – they’re quite generic. So, every PC in the Friday campaign can choose one background. This is one of the free issues of Dragon, so you can download the file from here: http://www.wizards.com/files/366_Characters_of_War.pdf My suggestions for the … Continue reading D&D character backgrounds

D&D and non-combat stuff

Rodney Thompson wrote a really good post on non-combat challenges in 4e on EN World today which has mostly been ignored by everyone else, so I wanted to point it to anyone who reads my blog. I know you’re out there, I can hear you breathing! 🙂 Skill challenges are the big innovation of 4e, and I don’t think they work yet. Yeah, the idea is … Continue reading D&D and non-combat stuff

More BattleTech reports

Well, I’ve now posted reports of the 7-8 hours of BattleTech we played on the weekend. It was hot, but we had a lot of fun. First Mission: Supply Run – 4 Mechs of Sorenson’s Sabres vs 4 Davion Mechs. Second Mission: Pursuit – 6 Mechs of the Fox’s Teeth vs 8 Kuritan Mechs. The reports include pictures as well as commentary. 🙂 Thanks for … Continue reading More BattleTech reports

Hot…

Going to be another 40+ degree day here, and it’s already hot. Urgh. Yesterday, we spent a lot of time playing BattleTech. Rich, Josh, Randy and I went at it in two big scenarios; the first a Supply Run of 4 vs 4 Mechs in heavily wooded terrain that lasted about 4 hours (~13 turns).  The next scenario was a Pursuit of 8 vs 6 … Continue reading Hot…

ASL, Conflict of Heroes

Randy and I had a good time last night – he slaughtered me in CoH, then I slaughtered him in ASL. All is right in the world. 🙂 That game is Conflict of Heroes. Randy has only two units visible on the board… the rest are hiding! The full session report is here: http://www.boardgamegeek.com/thread/378744 After that, ASL (Starter Kit #1). I’m very happy with my command … Continue reading ASL, Conflict of Heroes