Pyramid of Shadows woes

I’m currently running Pyramid of Shadows, the third of the Wizards 4e adventures. It has a nice set-up, interesting locations, a great hook, and, despite all that, is falling rather flat. Why is this? Well, in this writer’s opinion, it’s due to the incessant combat encounters with little chance for a change of pace.  Now, I’m not against combat in D&D. Most of my campaigns … Continue reading Pyramid of Shadows woes

BattleTech and other boardgames over the long weekend

Well, we had a pretty good weekend of gaming – or at least, I did. 🙂 Friday night saw Martin take Adam, Greg and me through the end of part 5 of the Dawn of Defiance campaign, The First to Strike. We’ve struck a blow for the rebellion and the rights of all enslaved aliens everywhere!  The campaign may need another player with Nathaniel likely having to leave. … Continue reading BattleTech and other boardgames over the long weekend

500 session reports!

Yay!  As of today, I’ve now written five-hundred session reports for BoardGameGeek. I rather happy about this. Have the session reports gotten better as I’ve written more of them? Honestly, I don’t think so. I think they’ve become more colourful, especially once I started borrowing my father’s digital camera to illustrate them and then bought my own. However, I do so much gaming that sometimes … Continue reading 500 session reports!

BattleTech Record Sheets

I’m very fond of the format that Catalyst Labs have created for their new BattleTech Record Sheets. I think they’re very stylish, and far, far better than the ones that the HeavyMetal program produces.  However, for our S&D campaign, it’s likely we’ll be modifying some of the mechs at some stage. How do you get a CL-style record sheet when there isn’t a program to … Continue reading BattleTech Record Sheets

Star Wars RPG – Defying the Empire!

Our most recent session of the Dawn of Defiance campaign, which we played last Friday, was the best so far, thanks in no small part to Martin’s running of the module. He put in a vehicle depot not mentioned in the adventure because it made sense (as there were vehicles harassing us elsewhere), which led to the wonderful experience of Nathaniel and Adam stealing a couple … Continue reading Star Wars RPG – Defying the Empire!

Sword and Dragon – more Mission notes

Missions – Basic Errors or ProblemsI’ll get to the problems with the optional complications somewhat later (and I’d appreciate any advice you have about them), but there are a few true oddities about the way the missions are constructed. In particular, none of the missions list in their “next missions” the Recon-in-Force mission! Yes, you can’t get to it at all! So, here are the … Continue reading Sword and Dragon – more Mission notes

Sword and Dragon – Basic Mission Analysis

Basic Mission Analysis:The various mission tracks show signs of good ideas not properly thought through. Why do you gain bonus points if its raining (making it harder to hit) in a Recon track where there is no Salvage option… so only helping the player?  I’ve just done some analysis of the potential WP rewards from each track. This assumes you manage to salvage an average … Continue reading Sword and Dragon – Basic Mission Analysis

BattleTech for Laurie

Laurie rather enjoyed our BattleTech game on the weekend, and inquired about what he needed to play the game. So, here’s an annotated list, with links to the products on MilSims (click on teh prices): BattleTech Introductory Box Set – $68 – 24 plastic mechs, 2 double-sided maps, quick-start rules, introductory rules, universe book, universe map, 2 quick reference cards. Definitely start with this. Starterbook Sword … Continue reading BattleTech for Laurie