Classic D&D Review: Curse of Xanathon

The first adventure in the Expert series had been the fairly serious Isle of Dread. The second had been more of a funhouse dungeon in Castle Amber. Expert Set Adventure Module X3, Curse of Xanathon, wandered into some seriously weird territory. It is designed for 5-8 characters of levels 5-7. Douglas Niles had begun his writing career at TSR by writing the not-for-novices novice-series adventure … Continue reading Classic D&D Review: Curse of Xanathon

Only Three Classes? A Greyhawk Campaign Proposal

What would happen if you ran a campaign in 5E where you only allowed three classes: Fighter, Cleric, or Wizard? Well, it’d probably go quite well. Those three classes cover a lot of bases. Why did I select them? They were the original classes in Dungeons & Dragons. The rogue (thief) came along later – the first supplement added both the Thief and the Paladin. … Continue reading Only Three Classes? A Greyhawk Campaign Proposal

“All or Nothing” Mechanics

I was having a discussion the other day with Mike Shea and a few other people on his discord about mechanics that are “All or Nothing”. Which is a really inaccurate way of saying spells like Hold Person – either it works or it fails, and you’ve given up a resource to attempt the action. “Do or Die” mechanics? “Risk it All” mechanics? I don’t … Continue reading “All or Nothing” Mechanics

The Shattered Obelisk, session 17

We completed Chapter 6 in this session of Phandelver and Below: The Shattered Obelisk, which was run on Monday, February 19, 2023. The current characters in the campaign are: Syzoth’s player controls the rogue henchman, I control Simeon. (Simeon stays out of discussion for the most part, though I occasionally employ him to aid roleplaying between characters). When we left off our previous session, the … Continue reading The Shattered Obelisk, session 17

Trends of Lowering Character Numbers

When Dungeons & Dragons began, large parties of characters entered the dungeons. When AD&D came along, it was basically assumed that nine people would venture into the dungeon, in a 3 by 3 square. By the rules of the time, three men could stand abreast in a 10-foot corridor. Although D&D was inspired by miniature gaming, it quickly lost the miniatures and became what we … Continue reading Trends of Lowering Character Numbers

The Shattered Obelisk, session 16

We ran this session of The Shattered Obelisk on Monday, February 12, 2024. The party began the session at the great crossroads at the heart of Gibbet Crossing, after killing the lone alpha grick that was there. Listening carefully, they heard rustling sounds to the west. My party is very much of the mind that you shouldn’t leave monsters to creep up on them, so … Continue reading The Shattered Obelisk, session 16

Classic D&D Review: Into the Maelstrom

M1: Into the Maelstrom is the first of the adventures designed to use with the D&D Master set, that is the expansion of the D&D Basic game for levels 26-36. In the D&D Companion set, the PCs were rulers of kingdoms or the ruler’s principal servants. By D&D Master, their mortal lives are drawing to a close and they’re reaching towards the possibility of Immortal … Continue reading Classic D&D Review: Into the Maelstrom

About Running Investigations

If there’s a style of running adventures that a lot of people don’t get, it’s running an investigation. You’ll find a lot of good advice on the net about how to structure them – I particularly recommend Justin Alexander’s articles on “The Three Clue Rule”. But ultimately, what you’re wanting to give is this: A sense of momentum. After every encounter, the players should feel … Continue reading About Running Investigations