5E Adventure Review: Dock Ward Double Cross

The finale of the Umbral Aristocracy trilogy, Dock Ward Double Cross, presents an engaging investigation in the Dock Ward of the City of Waterdeep, as the adventurers seek those responsible for creating the treasure maps that have been flooding the city. The encounters in the adventure are fantastic, and this adventure makes good use of the new format. I was particularly impressed by the optional … Continue reading 5E Adventure Review: Dock Ward Double Cross

5E Adventure Review: Beneath the City of the Dead

Beneath the City of the Dead is an adventure for level 1-4 characters. It is part two of the Umbral Aristocracy trilogy of Season 8 of the Adventurers League. Set in Waterdeep, the adventurers investigate a crypt in the City of the Dead, which was the destination of the map in The Map with No Names. The adventurers believe it’s the location of a great … Continue reading 5E Adventure Review: Beneath the City of the Dead

Arcanacon 2019

The Arcanacon convention will run on the 26th and 27th of January, 2019. I’m planning to be there with a number of other DMs, running D&D Adventurers League games for whoever chooses to join us. In addition, I’m hoping to have Fai Chen’s Fantastical Faire (for the first time at a Victorian event), providing more opportunity for D&D Adventurers League players to… do something magical. … Continue reading Arcanacon 2019

Adventure Structure: Trilogies

So, you’ve got an idea for a big adventure, and you’re going to release it as a trilogy or other multi-part series? Good for you! I love series of adventures. At least, I like most of them… Recent readers of this blog may have noticed I’ve been getting very annoyed at some recent D&D Adventurers League releases – both official and Convention-Created Content. These have … Continue reading Adventure Structure: Trilogies

5E Adventure Review: The Barrows of Solina

The Barrows of Solina, an Adventurers League-legal adventure for level 5-10 characters, sees the adventurers meet some Zhentarim tomb-robbers who are being chased by some angry ghosts. A lot of undead feature in the adventure! It is a good adventure, in which the main flaws are with its presentation. The storyline, history and encounters are very entertaining. One of the best things about it is … Continue reading 5E Adventure Review: The Barrows of Solina

5E Adventure Review: The Map with No Names

The Map with No Names is a level 1-4 adventure, the first of a trilogy, set in Waterdeep during the events of Dragon Heist. As a result, the city is full of people looking for treasure. The player characters join the fun when a local barkeep gives them a cryptic treasure map that was left behind in his bar; he initially thinks it must belong … Continue reading 5E Adventure Review: The Map with No Names

Pathfinder 2 Playtest – In Pale Mountain’s Shadow, session 1

A different group of five players met with me on Saturday afternoon to play through the second of the playtest scenarios of the new Pathfinder RPG. This time, the players would make their characters – so we wouldn’t have the problem of underwhelming spells such as acid splash. I’m not running these sessions as official playtest sessions, but rather for a group of mostly 5E … Continue reading Pathfinder 2 Playtest – In Pale Mountain’s Shadow, session 1

Waterdeep: Dragon Heist – Choosing the Villain

In just over a week, I’m going to start running Waterdeep: Dragon Heist as part of our regular D&D Adventurers League play at our local store. We’ll begin with a Session 0, where the players create their characters and I can set the ground rules of the campaign. I also have to make a few decisions of my own. The primary one is this: Which … Continue reading Waterdeep: Dragon Heist – Choosing the Villain