Dungeon Master Tips: Funny Voices and Roleplaying NPCs

There are people in this world who are great at role-playing NPCs. They imbue the characters they assume with passion, vitality and bring forth the true essence of their personalities. That’s not me. I do funny voices and occasionally remember the voice I should be using two sessions in a row, so players can get familiar with the character’s portrayal. The fact is that most … Continue reading Dungeon Master Tips: Funny Voices and Roleplaying NPCs

5E Adventure Review: The Scroll Thief

The Scroll Thief, the sixth adventure of the first season of the D&D Adventurers League, is a curiosity: an investigative adventure that fails to have an investigation! It’s probably fairer to say that The Scroll Thief is a dungeon crawl that happens to have an investigation attached, but, in either case, the investigation feels odd. The adventurers are sent to interview three people from whom … Continue reading 5E Adventure Review: The Scroll Thief

Examining Passive Perception and Opposed Checks

In Dungeons & Dragons, there are many times you don’t want the monsters to see you. The rules for hiding are written deliberately to leave a lot of power in the hands of the Dungeon Master. Basically, if the DM thinks the situation warrants that you can hide, you can make the check. Otherwise you can’t. This is one of the areas where Passive Perception … Continue reading Examining Passive Perception and Opposed Checks

5E Adventure Review: Thralls of Zuggtmoy

Thralls of Zuggtmoy is a 5E adventure originally released in three parts and finally as a consolidated document on the DMs Guild. This is an adventure that shares a format with the D&D Adventurers League adventures and, though it isn’t DDAL-legal, at least one of its authors is now writing DDAL content. I presume the reason that it was released in three parts was to … Continue reading 5E Adventure Review: Thralls of Zuggtmoy

AD&D Adventure Review – DL4 Dragons of Desolation

The First Book of the Dragonlance adventures concluded in 1984 with Dragons of Desolation. In this adventure, the heroes guide the refugees of Pax Tharkas into the dwarven city of Thorbardin, and then have to persuade the dwarven council to let them stay. They are fine with it… just as long as the characters retrieve for them the fabled Hammer of Kharas from a floating … Continue reading AD&D Adventure Review – DL4 Dragons of Desolation

The Total Party Kill I Remember Best

I occasionally think of myself as a “Killer DM” – you’ll find it on my profile at RPG Geek, for instance. However, when you get down to it, I don’t kill that many player characters. The fact is, I’m far more interested in seeing how the story plays out, and it’s hard to have a story when everyone’s dead. Thus, upon hearing my players last … Continue reading The Total Party Kill I Remember Best

Greyhawk Initiative: Another Look

Mike Mearls’ “Greyhawk” Initiative system has provided a welcome shake-up in the consideration of the Dungeons & Dragons rule system. It’s a completely optional system, and one that seeks to provide a little more unpredictability and tension into combat by removing the predictable order of actions that is part of the basic 5E ruleset. I’ve now run two sessions with versions of these rules. (You … Continue reading Greyhawk Initiative: Another Look

Original Dungeons & Dragons: The Magic-User

I recently ran a set of three short sessions using the original Dungeons & Dragons rules. I tried as much as possible to keep to the rules as presented in the original three booklets (plus Chainmail), without introducing any of the material added in Supplement I: Greyhawk or in later versions of the game. It was a fascinating experience. I struggled with using the rules-as-written … Continue reading Original Dungeons & Dragons: The Magic-User

Running the Sunless Citadel: The Grove Level

While the upper level of The Sunless Citadel presents a typical dungeon-delving experience, the lower level shifts gears into one of horror. The concept of evil plant-creatures is already creepy, and the body horror of the transformation of Sir Braford and Sharwyn is very unsettling. Belak fits the trope of “mad scientist” quite well, and this section has the adventurers discovering his experiments in the … Continue reading Running the Sunless Citadel: The Grove Level