Running Curse of Strahd, part 3: Krezk

In our previous installment, the adventurers had defeated the druids and blights that had taken over the Wizard of Wines winery. It was now time for them to go to Krezk with the winecarts, fulfilling their pledge to the villagers and thus gaining access. The trip back occasioned a couple of minor attacks by wolves and stray blights, but both those threats were dealt with … Continue reading Running Curse of Strahd, part 3: Krezk

The Two Doorways – Tales from Curse of Strahd

Last night, my Wednesday night group continued their quest through Curse of Strahd. This is the second group I’m running through the adventure, and they’re making different choices from the first group. Occasionally very different choices. And last night, most of the group were pretty tired. So they weren’t paying as much attention as you might expect. This led to a few interesting situations… It … Continue reading The Two Doorways – Tales from Curse of Strahd

The “Power” of the Tiny Hut

One of the groups at my local gaming store had an interesting approach to the final encounter of Mike Shea’s The Innocent, which they played last week: they slept through it! It appears that upon reaching the final encounter, they were quite hurt and out of resources… although the bard had one casting of Leomund’s Tiny Hut left. So, they cast it and rested. Meanwhile, … Continue reading The “Power” of the Tiny Hut

5E Adventure Review: The Darklake Strikes Back

Tony Petrecca’s The Darklake Strikes Back is the second of his Journey Through the Centre of the Underdark adventures. Designed for four to six 4th-6th level characters, the product presents a set of encounters to use during play of Out of the Abyss or any campaign set on an underground water system. There are four short encounters and one longer encounter setting (an island of … Continue reading 5E Adventure Review: The Darklake Strikes Back

5E Adventure Review: The Innocent

The Innocent is the seventh adventure in Misty Fortunes and Absent Hearts, the fourth season of adventures from the D&D Adventurers League. It’s properly the first adventure in the second part of the storyline, following on from the transitional adventure The Ghost. At the end of that last adventure, the hag Jeny Greenteeth gave the players a prophecy; the events of the Innocent are the … Continue reading 5E Adventure Review: The Innocent

5E Adventure Review: The Low Crater

Winghorn Press’s The Low Crater is a 16-page adventure for 6th-level characters. It involves a lot of kobolds. For those new to D&D, kobolds are well-known as a low-level foe that are typically slain in great numbers. Well, most of the time. Some kobold tribes become masters of making traps, and become very well-organised and able to take on even high-level parties of adventurers. The … Continue reading 5E Adventure Review: The Low Crater

5E Adventure Review: Hand of the Wychlaren

Dave Zajac’s Hand of the Wychlaren is an adventure for 3rd-level characters set in the Rashemen area of the Forgotten Realms, although it is easily adaptable to other settings. The adventure is primarily a dungeon delve, as the party undertakes a mission for one of the famous Witches of Rashemen. The Witches (also known as the Wychlaren) have a problem: goblins are leaving their homes … Continue reading 5E Adventure Review: Hand of the Wychlaren

5E Accessory Review: Curse of Strahd DM Screen

Gale Force 9 have been producing a range of accessories for D&D for a while now. Their early 5E releases weren’t always well received, but, with their two main Curse of Strahd accessories – the Tarokka deck and the Curse of Strahd DM Screen – they’ve managed to put out a couple of products I really like. The player’s side of the DM Screen features … Continue reading 5E Accessory Review: Curse of Strahd DM Screen

D&D Adventurers League adventure checklist

I’ve done these before, but I’ve decided to put the newest version of my D&D Adventurers League adventure checklist up on the DMs Guild. It’s now updated to be form-fillable, meaning you can check the little boxes next to each adventure on your computer. The wonders of modern computing technology! I had a lot of fun with the blurb for this product. Witness: Adventures! Lots … Continue reading D&D Adventurers League adventure checklist

Designing Adventures: Objectives

Designing a basic adventure for Dungeons & Dragons isn’t hard. Just draw a map, put some monsters and treasure in it, and you’ve got an adventure! It’s one of the reasons that D&D remains the most dominant role-playing game on the market: it isn’t hard to create an adventure for your players. However, just going into a dungeon and killing monsters proves – after a … Continue reading Designing Adventures: Objectives