Boardgaming – Castles of Burgundy and Thunder Alley

The Castles of Burgundy I’ve been playing a number of two-player games of The Castles of Burgundy recently, but Mikey had been intrigued by the good reputation of the game on BoardGameGeek (and the potential of picking it up quite cheaply at a nearby store), so I brought it in last Wednesday so he’d get a chance to play it. We were joined by Scott … Continue reading Boardgaming – Castles of Burgundy and Thunder Alley

5E Adventure Review: Prison for Dragons

High-level adventures for 5E are still something of a rarity, which makes Prison for Dragons quite interesting. It’s presented as a 39-page PDF with a small font, and packs in a lot of information. The adventure is for 12th level characters and is written by James Introcaso, who makes regular appearances on The Tome Show podcast, one of the few podcasts I listen to. The … Continue reading 5E Adventure Review: Prison for Dragons

D&D Player’s Handbook Errata and Unarmed Strike

The first set of errata for the D&D Player’s Handbook is now available! And there are quite a few clarifications that might affect things. And there’s also a couple of pieces of errata that make things a little more confusing. Let’s look at that errata… to Unarmed Strike. Unarmed Strike errata The changes are as follows: Weapons (p. 149). Unarmed strike doesn’t belong on the Weapons … Continue reading D&D Player’s Handbook Errata and Unarmed Strike

The Great Battles of Alexander: Chaeronea, 338 BC

This battle was the first major battle in which Alexander took a significant role, as the commander of the left wing of his father’s army. At this stage, Athens and Thebes had formed a coalition against the Macedonian threat, but they had a problem: Philip was a much better commander, and his new way of organising his troops was eclipsing the old hoplite battles of … Continue reading The Great Battles of Alexander: Chaeronea, 338 BC

The Rise of Tiamat, session 12 (finale)

The Well of Dragons. 1489 DR. The armies of the Sword Coast had reached the Well of Dragons, and the evil dragons and the forces of the Cult of the Dragon had risen to oppose them. As the battle commenced, word came from the mages of the Harpers and Emerald Enclave: the Cult had begun the ritual to summon Tiamat to the Realms. At this … Continue reading The Rise of Tiamat, session 12 (finale)

Great Battles of Alexander: Battle of Crocus Fields, 352 BC

In 355 BC, the Phocians were in conflict with Thebes, and losing. They managed to turn this around by seizing the treasures held by the temples in Delphi and using them to pay for a very large mercenary army. This wasn’t well received by the Thebans, and the conflict became known as the “Sacred War” as the Thebans sought to punish the Phocians for their … Continue reading Great Battles of Alexander: Battle of Crocus Fields, 352 BC

Squad Leader, scenario 7 Buchholz Station AAR

Scenario 7 of the original Squad Leader game adds the Americans to the game. Low of Morale (but good at rallying), I’ve used them a lot in the later Advanced Squad Leader, but this is the first time I’ve played them in their original incarnation. As with most of my Squad Leader games, this one was played solitaire. There are a few victory conditions for … Continue reading Squad Leader, scenario 7 Buchholz Station AAR

5E Adventure Review: Don’t Wake Dretchlor

The third adventure from EN5ider, Don’t Wake Dretchlor, is a fascinating product. Designed by Kiel Chenier, it manages to present a trap-infested mansion with a good reason for why it’s trapped. Unfortunately, it’s likely the players don’t know that reason, for otherwise they’d never go inside the place! No, the players know that there’s treasure in there, and either they’re hired to retrieve some, or … Continue reading 5E Adventure Review: Don’t Wake Dretchlor

Princes of the Apocalypse, session 6

Red Larch. The Desamber Valley. 2nd Kythorn, 1491 DR. The adventurers had rested after their fight with the scoundrels in Wormford, and were now ready to head upriver. The inhabitants and travellers in Wormford avoided the adventurers, well aware that they had slaughtered the crew of a keelboat the previous day. As their spoils, the adventurers took the keelboat and sailed it upriver, seeking the … Continue reading Princes of the Apocalypse, session 6

5E Adventure Review: Bloodfang Caves

The second adventure release from Assassin Games, Bloodfang Caves, is a short dungeon-crawl for low-level characters. The background for the adventure relates how once Graknor Bloodfang was a feared orc warlord until he was deposed by a lieutenant. Now he lives as the head of a band of puny goblins. Four potential adventure hooks are given for the characters; interestingly, two of them involve working … Continue reading 5E Adventure Review: Bloodfang Caves