An Introduction to the Forgotten Realms: Gods of Neutrality

As I mentioned in my last article, there are a lot of gods in the Forgotten Realms. The list in the Player’s Handbook has only a few of them! This article presents five of the important gods of Neutrality. Kelemvor, Lord of the Dead Kelemvor is another mortal who became a god. The lover of Midnight (who became Mystra), he now functions as judge of … Continue reading An Introduction to the Forgotten Realms: Gods of Neutrality

5E Adventure Review: Blackstone Tomb

Blackstone Tomb is a significantly large (59 pages) adventure for first-level characters by Rowan and Doug Schultz. The adventure describes a forgotten tomb of heroes that has been desecrated by a necromancer; the necromancer was caught and killed, but his undead creations remain. The first part of the adventure sees the characters recruited to do various tasks for the soldiers who man outposts throughout the … Continue reading 5E Adventure Review: Blackstone Tomb

5E Adventure Review: Never Ask Directions

Never Ask Directions is a short side-trek adventure for level 2-4 characters. It provides the situation of a halfling asking the players for aid against a group of bandits, which is complicated by the halfling having ulterior motives. At three encounters over 14 pages, there’s a good amount of descriptive text, and it is attractively presented. John Rossomango is a good writer, and the adventure … Continue reading 5E Adventure Review: Never Ask Directions

Boardgaming – Castles of Burgundy and Thunder Alley

The Castles of Burgundy I’ve been playing a number of two-player games of The Castles of Burgundy recently, but Mikey had been intrigued by the good reputation of the game on BoardGameGeek (and the potential of picking it up quite cheaply at a nearby store), so I brought it in last Wednesday so he’d get a chance to play it. We were joined by Scott … Continue reading Boardgaming – Castles of Burgundy and Thunder Alley

5E Adventure Review: Prison for Dragons

High-level adventures for 5E are still something of a rarity, which makes Prison for Dragons quite interesting. It’s presented as a 39-page PDF with a small font, and packs in a lot of information. The adventure is for 12th level characters and is written by James Introcaso, who makes regular appearances on The Tome Show podcast, one of the few podcasts I listen to. The … Continue reading 5E Adventure Review: Prison for Dragons

D&D Player’s Handbook Errata and Unarmed Strike

The first set of errata for the D&D Player’s Handbook is now available! And there are quite a few clarifications that might affect things. And there’s also a couple of pieces of errata that make things a little more confusing. Let’s look at that errata… to Unarmed Strike. Unarmed Strike errata The changes are as follows: Weapons (p. 149). Unarmed strike doesn’t belong on the Weapons … Continue reading D&D Player’s Handbook Errata and Unarmed Strike

The Great Battles of Alexander: Chaeronea, 338 BC

This battle was the first major battle in which Alexander took a significant role, as the commander of the left wing of his father’s army. At this stage, Athens and Thebes had formed a coalition against the Macedonian threat, but they had a problem: Philip was a much better commander, and his new way of organising his troops was eclipsing the old hoplite battles of … Continue reading The Great Battles of Alexander: Chaeronea, 338 BC

The Rise of Tiamat, session 12 (finale)

The Well of Dragons. 1489 DR. The armies of the Sword Coast had reached the Well of Dragons, and the evil dragons and the forces of the Cult of the Dragon had risen to oppose them. As the battle commenced, word came from the mages of the Harpers and Emerald Enclave: the Cult had begun the ritual to summon Tiamat to the Realms. At this … Continue reading The Rise of Tiamat, session 12 (finale)

Great Battles of Alexander: Battle of Crocus Fields, 352 BC

In 355 BC, the Phocians were in conflict with Thebes, and losing. They managed to turn this around by seizing the treasures held by the temples in Delphi and using them to pay for a very large mercenary army. This wasn’t well received by the Thebans, and the conflict became known as the “Sacred War” as the Thebans sought to punish the Phocians for their … Continue reading Great Battles of Alexander: Battle of Crocus Fields, 352 BC

Squad Leader, scenario 7 Buchholz Station AAR

Scenario 7 of the original Squad Leader game adds the Americans to the game. Low of Morale (but good at rallying), I’ve used them a lot in the later Advanced Squad Leader, but this is the first time I’ve played them in their original incarnation. As with most of my Squad Leader games, this one was played solitaire. There are a few victory conditions for … Continue reading Squad Leader, scenario 7 Buchholz Station AAR