5E Adventure Review: Annihilation Hold

Annihilation Hold is an adventure for characters levels 10–16 by Alan Patrick and Jeff C. Stevens. The setting of the adventure is the ruins of an orcish citadel. Within, the heroes can discover many undead orcs and a particularly dangerous artefact. Yes, it’s a dungeon crawl, where the primary motivation is a treasure. A magical treasure! However, calling it a dungeon crawl doesn’t quite do … Continue reading 5E Adventure Review: Annihilation Hold

Accessory Review: Laeral Silverhand’s Explorer’s Kit

It feels like I’ve been waiting for this product for a while. Laeral’s Silverhand’s Explorer’s Kit is a new release from Wizards of the Coast that presents a selection of eleven dice, one double-sided map, and twenty cards with pictures and information about places, people and organisations in the Forgotten Realms. The set also provides two, felt-lined dice trays. The map – I guess you … Continue reading Accessory Review: Laeral Silverhand’s Explorer’s Kit

Running Descent into Avernus, part 5: Candlekeep

I’m going to keep this relatively short. I’ve had problems running Baldur’s Gate: Descent into Avernus that began when the characters reached Candlekeep. Some of these are easily overcome. But others require more reworking. Candlekeep’s chief function is to move the characters down into Avernus, the first layer of hell. They have in their possession the infernal puzzle box, and they have a contact: a … Continue reading Running Descent into Avernus, part 5: Candlekeep

Adventures in Greyhawk: Shrine to the Wind Dukes

The Advanced Dungeons & Dragons Dungeon Masters Guide has many fascinating sections in it. While it often fails to elucidate the rules in a clear manner, it’s nothing if not full of inspirational material for DMs. From glimpses of the sort of campaign that is proposed for Dungeons & Dragons, to manifold tables to help stock dungeons, towns and the wilderness with interesting monsters and … Continue reading Adventures in Greyhawk: Shrine to the Wind Dukes

5E Adventure Review: Losing Fai

Losing Fai is a four-to-six-hour adventure for level 5-10 characters set in Avernus. It is the eleventh of the Season 9 D&D Adventurers League adventures. The characters must investigate the disappearance of Fai Chen, the wandering merchant, and all of his duplicates. After a trilogy of adventures in which the characters sought to free allies from various places in hell, Losing Fai finally brings the … Continue reading 5E Adventure Review: Losing Fai

Adventures in Greyhawk: The Elemental Plane of Air

My home campaign has returned to the war between Veluna and Ket. A prophecy given by the High Priestess of St Cuthbert has revealed that the key to stopping the conflict is somewhere on the Elemental Plane of Air, so that’s where the adventures have headed. The adventurers are about 9th level and don’t have the spells required to get there and back. So, they’ve … Continue reading Adventures in Greyhawk: The Elemental Plane of Air

Running Descent into Avernus, part 4

In the fourth session of our play of Descent into Avernus, the characters continued their investigation into the underground sewer hideout of the devil cultists – as opposed to the Dead Three cultists found in their previous expedition. They were investigating the sewer complex below the manor of Duke Valthampur, as detailed in the previous instalment. In addition to the player characters, Reya Mantlemorn, a … Continue reading Running Descent into Avernus, part 4

5E Adventure Review: Trap-Trap!

Trap-Trap! is a one-shot adventure for level 3 or 4 characters set in a kobold lair. The adventure begins with the characters captured and forced into a kobold competition against their will – although a variant hook has them there willingly – and they need to escape the traps of the best kobold trap-makers, who are competing against each other for who can kill the … Continue reading 5E Adventure Review: Trap-Trap!

Dungeons & Dragons Lore: Old-School Golems

It occurs to me that I very much miss the original golems from AD&D. These monsters were absolutely terrifying. Let’s take the clay golem, and recast it in 5E terms… Clay Golem Large construct, unaligned Armor Class 14 (natural armor)Hit Points 133 (14d10+56)Speed 20 ft. STR +5 (20) DEX -1 (9) CON +4 (18) INT -4 (3) WIS -1 (8) CHA -5 (1) Damage Immunities … Continue reading Dungeons & Dragons Lore: Old-School Golems

5E Supplement Review: Bard College of Percussion

The 5E supplement Bard College of Percussion is a 32-page product that contains two new bardic colleges relating to the type of instruments played by bards, as well as new spells, magic items, a faction and a short adventure. Character Options The two new bardic colleges are: The Pitched-Percussion Bards The Non-Pitched-Percussion Bards Strictly speaking, it’s one bardic college with two different paths. The first … Continue reading 5E Supplement Review: Bard College of Percussion