D&D Adventurers League games in Melbourne

There’s a couple of places that have started running D&D Adventurers League games in Melbourne, Australia. This makes me very happy. Good Games Melbourne Andrew Callaghan is organising D&D Adventurers League games at Good Games Melbourne. The first session will be on Thursday, April 26th at around 6 pm. He’s looking for players and additional DMs. You can find his posts about this on Facebook … Continue reading D&D Adventurers League games in Melbourne

Running Storm King’s Thunder – Fast and Deadly Combats

My game of Storm King’s Thunder has just begun Chapter 4. Most of the session was the adventurers meeting Harshnag and travelling to the Oracle, with just the opening part of the exploration. This was a three-hour session. With breaks, we probably got in about 150 minutes of play. In that time, we had the following encounters: Meet Harshnag and aid him against 6 Hill … Continue reading Running Storm King’s Thunder – Fast and Deadly Combats

5E Adventure Review: Demagogue

One of the tricky things to do with high-tier adventures, particularly ones for the D&D Adventurers League, is to make them feel significant enough. Demagogue, the first of the Sovereignty trilogy from Baldman Games, succeeds at this brilliantly. Bane, the God of Tyranny, has kidnapped the candidates for rulership of Phlan and has begun to indoctrinate them in his way of ruling. As this would … Continue reading 5E Adventure Review: Demagogue

5E Adventure Review: The Mines of Chult

The Mines of Chult is a collection of nine short adventures set in – wait for it – Chult! Written by three of my favourite D&D designers, Shawn Merwin, Tony Petrecca and Jeff C. Stevens, the nine adventures provide challenges for your adventurers to face when they discover one of the mines hidden away in the jungle. As these mines are not described in the … Continue reading 5E Adventure Review: The Mines of Chult

Running Storm King’s Thunder – Wilderness Encounters in Chapter 3

My current campaign of Storm King’s Thunder is run using the D&D Adventurers League rules. One of the aspects of those rules is that I can’t use milestones. XP must come from the players overcoming monsters, whether through negotiation or combat and set XP awards in the text. In the case of SKT, it’s almost entirely overcoming monsters. The little quests in the adventure don’t … Continue reading Running Storm King’s Thunder – Wilderness Encounters in Chapter 3

Hoard of the Dragon Queen – Adventure Structure

In my last article, I talked about the importance of the overall structure of campaign adventures. It’s very hard to run an adventure when you don’t understand the steps the characters must take to navigate their way through it. Each adventure has its own structure, and some have multiple paths. Hoard of the Dragon Queen is relatively straight-forward. However, there’s a couple of areas that … Continue reading Hoard of the Dragon Queen – Adventure Structure

The Structure of Campaign Adventures

I’ve run Hoard of the Dragon Queen and Rise of Tiamat three times each, Curse of Strahd twice, Out of the Abyss and Princes of the Apocalypse once each, and I am currently running Storm King’s Thunder and Tomb of Annihilation. By now, I’ve had a lot of experience running the campaign adventures of Wizards of the Coast. Many people evaluate adventures based on how … Continue reading The Structure of Campaign Adventures

5E Adventure Review: A Lake Full of Mystery

A Lake Full of Mystery is a short, two-hour adventure for 2nd-level characters. It is full of misspellings, strange capitalisations and poor grammar. I want to mention that first, as they are prominently featured throughout the product. In the adventure, the adventurers are hired to deal with a “Small pest problem”. The person who hires the adventurers is a shady person, so he won’t tell … Continue reading 5E Adventure Review: A Lake Full of Mystery

5E Adventure Review: Hunter

Hunter is an adventure for level 1-4 characters by Will Doyle and James Introcaso. It sets the adventurers the task of surviving the night in the jungles of Chult while a dangerous plant-based predator stalks them. The adventure first presents a description of the valley the adventurers are trapped in, then describes various NPCs – mainly members of the Flaming Fist – they can interact … Continue reading 5E Adventure Review: Hunter

5E Adventure Review: From Ancient Grudge

The theme of star-crossed lovers inspires this tale of woe by Richard Jensen-Parkes. From Ancient Grudge is an adventure for character levels 4-5, which sets the adventurers the task of investigating a haunted mansion and putting the souls of two cursed lovers to rest. It’s a very well-constructed adventure, which should provide a session or two of entertainment for your players. The structure is relatively … Continue reading 5E Adventure Review: From Ancient Grudge