D&D 5E Review – Lamordia: The God Engine

Set in the realm of Lamordia, one of the domains of Ravenloft, The God Engine is a horror-themed adventure for level 1-2 characters, with a suggested running time of four to six hours. There is a distinct steampunk vibe to the proceedings, and it contains adult concepts. The plot concerns a fossilized elder brain which gains control of a researcher and forces him to create … Continue reading D&D 5E Review – Lamordia: The God Engine

The Shattered Obelisk, session 9

We played our ninth session of The Shattered Obelisk on December 4, 2023. We’d left the session on a cliff-hanger as ash zombies rose in the building the party were exploring in Thundertree and moved towards them. Now, the thrilling continuation! They slaughtered the ash zombies! Did you expect anything else? A shatter spell from Vel’rari, a thunderwave from Nymia – it turned into a … Continue reading The Shattered Obelisk, session 9

The Shattered Obelisk, session 8

Our eighth session of The Shattered Obelisk took place on Monday, November 20, 2023. We’d had another week break as a player was moving. At the time I thought we were back for an extended run. Little did I know! A reminder of the party members at this point: With the Lost Mine and the Spider dealt with, the party returned to Phandalin to deal … Continue reading The Shattered Obelisk, session 8

Adventures in Greyhawk: The Staff of Xan-Yae

Our second session of the Greyhawk campaign in 2024 took place on Friday, January 19. The characters are all about tenth level at this point. I was using an adventure by Troll Lord Games, The Ebon Staff, as my basis for the session. The ideas behind the adventure are fantastic, even if I have a few issues with its implementation. The characters are investigating a … Continue reading Adventures in Greyhawk: The Staff of Xan-Yae

The Shattered Obelisk, session 7

We played our seventh session of The Shattered Obelisk on Monday, November 6, 2023. You may notice that this is three weeks after the last; we were about to go through an erratic patch of play. The party had obviously had a very long rest! Nothing disturbed them during their rest, and the party returned to where they left off – the cavern with the … Continue reading The Shattered Obelisk, session 7

Using (Your) Marbles – Decision Making in RPGs

I was watching Justin Alexander’s stream yesterday when one of his watchers lamented that newer players didn’t know about all the tricks used in the old days. Such as using marbles to test if a passageway sloped downwards, or a ten-foot pole to test if the passageway ahead had a pit trap in it. Justin replied that it doesn’t take much for that sort of … Continue reading Using (Your) Marbles – Decision Making in RPGs

The Shattered Obelisk, session 6

We ran our sixth session of The Shattered Obelisk on Monday, October 16, 2023 The party had finally reached Wave Echo Mine! Hooray! Entering the Mine, they quickly discovered a pit and the corpse of one of Gundren’s brothers. Moving quickly, they looted his cloak. Because it looked magical. And they’re adventurers! The pit led to tunnels leading east and west. Using the ropes that … Continue reading The Shattered Obelisk, session 6

Goals and Side Quests

The original Baldur’s Gate computer game had a massive problem. The side content was more entertaining than the main quest! It’s a funny thing about designing open world games, which a lot of D&D is. It works fine as long as everything is side content – a smorgasbord of options that the players can choose. Which quest to go on? Which dungeon to brave? But … Continue reading Goals and Side Quests

Shadow of the Dragon Queen, session 13

We played our final session of Shadow of the Dragon Queen on Monday, August 28, 2023. The four characters had penetrated the heart of the Flying Citadel and needed to take it down before it could wreak havoc on Kalaman. Present for this session were the following characters: In their previous session, the party had retrieved the mirror of erised reflected paths and were now … Continue reading Shadow of the Dragon Queen, session 13

A Stunning Conundrum

One of the interesting features about RPGs (well Dungeons & Dragons, but others as well), is that there are actions that sound fun, but quickly become extremely unfun when applied to the player characters. Things like stun, disarm, paralysis, and so on. Abilities that boil down to the player skipping one or more turns. I find this particularly interesting because it’s something mostly invisible to … Continue reading A Stunning Conundrum