Snakes, Druids and “Oh, We’re In It, Now!”

I ran Oh, We’re In It Now on the weekend. It’s a 2-hour DDAL-legal adventure written by Luke Gygax and Thomas Valley. It’s the second time I’ve run it, and so I was much more confident about how to approach it. The adventure doesn’t use a map. The adventurers are in the middle of a lot of mazey corridors trying to find the way out. … Continue reading Snakes, Druids and “Oh, We’re In It, Now!”

5E Adventure Review: Bounty in the Bog

Bounty in the Bog is one of the Elemental Evil adventures from the D&D Adventurers League. Written by Ken Hart for a party of level 1-4 characters, it sends the adventurers into the Flooded Forest to deal with a group of bandits. It’s a fascinating adventure. It’s very rich in detail and backstory. However, it’s a little tricky to relay some of that backstory to … Continue reading 5E Adventure Review: Bounty in the Bog

Running Tomb of Annihilation: Entering Omu

For the last few weeks, we’ve been exploring Omu, the Forbidden City of Tomb of Annihilation. We haven’t finished yet, and it’s likely to take a few more sessions before we do. At this point in the story, the players know that the Soulmonger is in Omu, but not exactly where. During the initial exploration of the city, I was aiming for a real sense … Continue reading Running Tomb of Annihilation: Entering Omu

5E Adventure Review: The Dark Lord

The Dark Lord is the final instalment of the D&D Adventurers League adventures set in Barovia. Written by Greg Marks, this 43-page adventure for level 5-10 characters is meant to be played in 4 hours, although I think most groups will struggle to do so. There’s a lot of material to cover. The beginning of the adventure features the ritual to find the overall villain … Continue reading 5E Adventure Review: The Dark Lord

On Handling Problem Players

I recently had to tell a player that they could no longer play with us; that we didn’t want them back. It’s a horrible thing to do and to experience, but if you want to have a good campaign, there are times you must recognise that the group isn’t working and its time to move on. There are times its purely down to people having … Continue reading On Handling Problem Players

5E Adventure Review: The Horseman

The Horseman is the penultimate adventure of the Curse of Strahd season of the Adventurers League. It is a two-hour adventure, and it is a relief to return to the main storyline after the diversion of the last two adventures. The story begins with the adventurers learning from Ixusaxa what is going on in the series. They learn that Esmae, the chief villain, is obsessed … Continue reading 5E Adventure Review: The Horseman

5E Adventure Review: The Raven

The Raven is the twelfth part of Misty Fortunes and Absent Hearts, the fourth season of the D&D Adventurers League adventures. By this stage in the campaign, we’re getting towards the end. The Big Bad is getting ready to implement her plan, and the adventurers need all the help they can get, because – at this stage – they don’t know where she is! The … Continue reading 5E Adventure Review: The Raven

5E Adventure Review: Those That Came Before

The best thing about Those That Came Before, the second part of the Rot from Within trilogy by Alan Patrick, is the copious advice he gives on how to run it and, even better, his notes on the philosophy behind the adventure. This is an adventure for high-level characters. It contains scaling notes for Tier 3 and Tier 4 play. At those levels, designing combats … Continue reading 5E Adventure Review: Those That Came Before

Running Tomb of Annihilation, Part 5: Hexcrawling

When we left our brave adventurers, they were in the middle of the Valley of Dread and needed to make their way to Port Nyanzaru, many hundreds of miles to the north. Welcome to the part of Tomb of Annihilation that I like the least, and had hoped to avoid completely by running Return of the Lizard King. Guess not, huh? For those unaware of … Continue reading Running Tomb of Annihilation, Part 5: Hexcrawling

D&D Adventurers League: Challenges when Scheduling for New Players

I’ve now been running D&D Adventurers League games at my local store for a little over three years, since the release of 5E – which is how long the program been in existence. We run two nights a week, and have two separate types of play: Campaign games, where the same group of players play through one of the Hardcover Adventures released by Wizards of … Continue reading D&D Adventurers League: Challenges when Scheduling for New Players