Running Tomb of Annihilation (Return of the Lizard King) – Part 4

We’d reached the climax of the Return of the Lizard King, as the adventurers braved the ancient ziggurat wherein dwelled the Lizard King who had raised up the Akabkan lizardfolk against the other races of Chult. The adventurers were guided by a yuan-ti pureblood, Salida, who opposed the Lizard King, though for reasons of her own; she wasn’t entirely trustworthy. The Akabkan tribe were gathered … Continue reading Running Tomb of Annihilation (Return of the Lizard King) – Part 4

5E Adventure Review: Ruins of Hisari

Lysa Chen’s Ruins of Hisari is a D&D Adventurers League-legal adventure set in one of the many ruined locations in Chult. Although intended for a party of Tier 3 characters – that is, levels 11-16 – the first section of the adventure doesn’t contain many dangerous threats, and the outskirts of the ruins can quite easily be explored by a Tier 2 party. Then the … Continue reading 5E Adventure Review: Ruins of Hisari

Tomb of Annihilation (Return of the Lizard King) – Part 3

Did you know that bears have trouble fitting through doors? That was what we learned this session of D&D! The session began with the adventurers on their way to Eelstead, a frontier outpost in the land of Chult, where the adventurers’ guide, the lizardfolk Lungan, feared that something bad had happened. The journey to Eelstead, a 50-mile hike through the tropical jungle of Chult, would … Continue reading Tomb of Annihilation (Return of the Lizard King) – Part 3

Tomb of Annihilation (Return of the Lizard King) – Part 2

After the adventurers arrived in Chult through a misfiring teleportation spell that had brought them via the Feywild, they were surprised to find themselves in the middle of a battle between some lizardfolk and some dinosaurs. They were even more surprised when their wizard dropped dead, as the magic that had revived him in the Feywild no longer worked. And surprise was no longer even … Continue reading Tomb of Annihilation (Return of the Lizard King) – Part 2

The Joy and Frustrations of Investigations

I’m currently writing a Convention-Created-Content adventure for premiere next year. It also happens to be an investigation. Yes, two things I’d never thought I’d do. Investigations are tremendously popular as D&D Adventurers League scenarios, but they’re very different to the D&D scenarios I grew up with. Those scenarios involved some wilderness travel and a lot of fighting monsters in a dungeon, perhaps with some interesting … Continue reading The Joy and Frustrations of Investigations

5E Adventure Review: Underworld Speculation

Underworld Speculation is a two-hour adventure for level 1-4 characters, designed by Chris Lindsay of Wizards of the Coast for use in stores as the Introductory Adventure for Xanathar’s Guide to Everything. It is a D&D Adventurers League legal adventure. And it’s fun. Really, really fun. The adventure comes with six pregenerated characters of level 3 that were built using options from Xanathar’s Guide to … Continue reading 5E Adventure Review: Underworld Speculation

5E Adventure Review: The Donjon

The Donjon is the eleventh adventure of the Curse of Strahd season of the D&D Adventurers League. A four-hour adventure for character levels 5-10 written by Ash Law, it has the adventurers rescuing the leader of an orc tribe from a slither of yuan ti serving a dracolich. If you were wondering what this has to do with the ongoing storyline for Curse of Strahd, … Continue reading 5E Adventure Review: The Donjon

Are the D&D Adventurers League Rules About to Change?

Xanathar’s Guide to Everything is now available at WPN stores around the world, and on dndbeyond.com, and probably Fantasy Grounds. In a week or so, it’ll become available through other outlets. It’s a superb book, well worth purchasing regardless whether you’re a player or a Dungeon Master. There are a lot of new player options, although it’s the Dungeon Master material that makes me very … Continue reading Are the D&D Adventurers League Rules About to Change?

Thoughts on Dungeons & Dragons Adventurers League at PAX Australia 2017

The last few days I’ve been organizing and running Dungeons & Dragons games at PAX Australia. We were running eight tables at the same time of D&D throughout the 30 hours of the convention, a commitment that required 23 Dungeon Masters and support staff, and allowed us to run 125 individual tables of players – or somewhere around 720 players. The actual figure will be … Continue reading Thoughts on Dungeons & Dragons Adventurers League at PAX Australia 2017

5E Adventure Review: Murder at the Stop

The Stop is a small town on the Trade Way as it nears Hillsfar. Life has been tough for the people of the Stop after the overthrow of the previous ruler of Hillsfar, and they haven’t been helped by the hold the Hillsfar Merchant Guild holds over their town. What happens when the representative of the Guild gets murdered? That’s the focus of Murder at … Continue reading 5E Adventure Review: Murder at the Stop