Running Tomb of Annihilation – Session 1

The memory cheats. It had been a week since our Session 0 where we created the characters for this session, and I’d ended the creation session with the description of the characters arriving in Chult. Except, now they weren’t. I described a new teleportation ritual started by their patron, and it went wrong, not sending them to Chult! Did anyone notice? No, not really. Instead, … Continue reading Running Tomb of Annihilation – Session 1

5E Adventure Review – Bleeding Gate: Amalgamation

In the Forgotten Realms, there exists a secret society known as the Peacesmiths, with 47,417 members scattered over Faerun, which is run out of a small underground settlement no-one has heard of called Emudomier. What do they do? I don’t know. They’re apparently Emudomier’s champions and master negotiators, and they’re going missing. The characters are hired to investigate. Or rather, they’re hired to visit Raan, … Continue reading 5E Adventure Review – Bleeding Gate: Amalgamation

Running Tomb of Annihilation – Session 0

We’ve started running Tomb of Annihilation! Well, sort of! The first session of the campaign was what is occasionally referred to as a “Session 0”. It’s a session where the players create their characters, and everyone works out how they know each other, why they’re on the adventure, and the DM gets to discover what plot hooks will work best with the party. With Tomb … Continue reading Running Tomb of Annihilation – Session 0

Preparing for Tomb of Annihilation

Tomb of Annihilation is a big book, isn’t it? It feels really heavy. I mean, it should weigh about the same as Storm King’s Thunder, but for some reason it feels heavier to me. Guess what I start running this Saturday? I tend not to overprepare published adventures; giving them an examination to understand the underlying structure and then examine various encounters with more detail … Continue reading Preparing for Tomb of Annihilation

5E Adventure Review: A City on the Edge

The Tomb of Annihilation season of the D&D Adventurers League adventures begins with the player characters going to Chult on order of their factions – Harpers, Zhentarim, Order of the Gauntlet, Emerald Enclave and Lords’ Alliance – and quickly becoming involved in recovering an ancient artefact smuggled into the port city of Nyanzaru by beings unknown. Yes, it’s A City on the Edge, the first … Continue reading 5E Adventure Review: A City on the Edge

Prelude to Annihilation: The Death Curse

A pall has fallen over the Forgotten Realms. The dark necromatic arts – on a level never before seen – have broken the bonds between this world and the next. The greatest power of the gods, that to restore life to those taken before their time, has been abolished, and those who have been previously restored to life are now weak and dying. How long … Continue reading Prelude to Annihilation: The Death Curse

5E Adventure Review: Parnast Under Siege

Parnast Under Siege is the final part of the Tier 1 storyline of Storm King’s Thunder for the D&D Adventurers League. After several previous adventures leading up to this part, the adventurers must defend Parnast against the Bad Fruul’s attack on the town. It does this with a spectacular conclusion, where the party are set against wave after wave of fearsome opponents. If you’re playing … Continue reading 5E Adventure Review: Parnast Under Siege

5E Adventure Review: The Scroll Thief

The Scroll Thief, the sixth adventure of the first season of the D&D Adventurers League, is a curiosity: an investigative adventure that fails to have an investigation! It’s probably fairer to say that The Scroll Thief is a dungeon crawl that happens to have an investigation attached, but, in either case, the investigation feels odd. The adventurers are sent to interview three people from whom … Continue reading 5E Adventure Review: The Scroll Thief

5E Adventure Review: Resurgence

Resurgence is the third part of the first Hillsfar trilogy from Baldman Games, playable as part of the D&D Adventurers League. It is a curious adventure, which while being perfectly adequate, doesn’t quite manage to hit any heights. Its chief problem is that it doesn’t do a very good job of building tension. As this adventure is the climax of the trilogy, the lack of … Continue reading 5E Adventure Review: Resurgence

5E Adventure Review: Flames of Kythorn

Flames of Kythorn is one of the Elemental Evil series of D&D Adventurers League adventures. An adventure for 3-7 characters of levels 1-4, it presents the players with a fascinating situation, and then just can’t handle the landing. The basic concept behind the adventure is that a cultist of Elemental Fire has tricked an artist into painting magical pictures that cause those who view them … Continue reading 5E Adventure Review: Flames of Kythorn