5E Adventure Review: Old Tomes and Older Bones

It has been a rough time for the Tier 3 D&D Adventurers League adventures from season 7. I approached DDAL07-13 Old Tomes and Older Bones with some trepidation. My one consolation was that it was written by Robert Alaniz, who has designed some excellent adventures in the past. The basic story of the adventure is that you accompany two sages from Candlekeep as they search … Continue reading 5E Adventure Review: Old Tomes and Older Bones

5E Adventure Review: In Search of Secrets

In Search of Secrets (DDAL07-12) by Christopher Sniezak is an adventure for level 11-16 characters set in Chult. The adventurers travel to a yuan-ti tomb full of traps to stop a yuan-ti priest and his undead servant from fulfilling the wishes of Dendar, the Night Serpent, the evil god of the snake-people. It’s not a great adventure. This isn’t to say it doesn’t have some … Continue reading 5E Adventure Review: In Search of Secrets

D&D Adventurers League News – Asia Pacific – May 8, 2018

RPG Day – Singapore – June 9th & 10th RPG Day will take place 9-10 June, and will be premiering Singapore’s first ever Convention-Created Content (CCC) adventure as well as running the second iteration of an official epic (DDEP07-02, Dues for the Dead) during the gathering. LFG – Sydney – Bankstown Sports Club – July 13th-15th LFG Sydney will again feature D&D Adventurers League content. … Continue reading D&D Adventurers League News – Asia Pacific – May 8, 2018

D&D Adventurers League – Asia Pacific – News

I may no longer be the Regional Co-ordinator for the APAC region, but I still remain fascinated by what’s going on in the D&D Adventurers League in the Asia-Pacific. Two items caught my attention this week: Save the Children of Mulmaster Michael Balin recently organised a charity event where 165 players from eight stores in Australia played through the D&D Epic, Mulmaster Undone. Over $3,000 was … Continue reading D&D Adventurers League – Asia Pacific – News

D&D Adventurers League games in Melbourne

There’s a couple of places that have started running D&D Adventurers League games in Melbourne, Australia. This makes me very happy. Good Games Melbourne Andrew Callaghan is organising D&D Adventurers League games at Good Games Melbourne. The first session will be on Thursday, April 26th at around 6 pm. He’s looking for players and additional DMs. You can find his posts about this on Facebook … Continue reading D&D Adventurers League games in Melbourne

Running Storm King’s Thunder – Fast and Deadly Combats

My game of Storm King’s Thunder has just begun Chapter 4. Most of the session was the adventurers meeting Harshnag and travelling to the Oracle, with just the opening part of the exploration. This was a three-hour session. With breaks, we probably got in about 150 minutes of play. In that time, we had the following encounters: Meet Harshnag and aid him against 6 Hill … Continue reading Running Storm King’s Thunder – Fast and Deadly Combats

5E Adventure Review: Demagogue

One of the tricky things to do with high-tier adventures, particularly ones for the D&D Adventurers League, is to make them feel significant enough. Demagogue, the first of the Sovereignty trilogy from Baldman Games, succeeds at this brilliantly. Bane, the God of Tyranny, has kidnapped the candidates for rulership of Phlan and has begun to indoctrinate them in his way of ruling. As this would … Continue reading 5E Adventure Review: Demagogue

Running Storm King’s Thunder – Wilderness Encounters in Chapter 3

My current campaign of Storm King’s Thunder is run using the D&D Adventurers League rules. One of the aspects of those rules is that I can’t use milestones. XP must come from the players overcoming monsters, whether through negotiation or combat and set XP awards in the text. In the case of SKT, it’s almost entirely overcoming monsters. The little quests in the adventure don’t … Continue reading Running Storm King’s Thunder – Wilderness Encounters in Chapter 3

Running Storm King’s Thunder: Chapter 3

In this chapter, it’s all about the pacing. The end of Chapter 2 gives the adventurers several adventure hooks; missions suggested by the NPCs they’ve saved that give treasure and other rewards. Chapter 3 is the “sandbox” chapter, where the players can explore the Sword Coast doing little missions on the way. It’s all very Baldur’s Gate. The DM’s role here is to maintain the … Continue reading Running Storm King’s Thunder: Chapter 3

5E Adventure Review: Return of the Lizard King

Shawn Merwin’s Return of the Lizard King is an adventure for levels 1-4 characters that provide an alternative opening for Tomb of Annihilation. It has no relationship to Tomb of the Lizard King, a 1E adventure by Mark Acres. The adventure starts in an unusual place: a misfiring teleport spell takes the adventurers to the Feywild. There, they discover the realm under the effect of … Continue reading 5E Adventure Review: Return of the Lizard King