
More on High-Level Play in Dungeons & Dragons
My basic strategies for high-level play are as follows: Make the action feel significant Let the characters feel powerful Pump numbers (AC, damage, to hit bonus) if they’re not sufficient. Keep challenges different Make the action feel significant The basis for the closing stages of my Greyhawk campaign is this: A war has started between Ket and Veluna. Due to escalating events, the gods themselves … Continue reading More on High-Level Play in Dungeons & Dragons