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Thoughts on Adventure Structure and Railroading
In the beginning, there were no published adventures. And then there were. The initial offerings tended to be in the terms of “Here’s a location. Here are its inhabitants. You figure out what to do with this product.” And then things changed. Adventures were designed more with goals in mind – the players were in them for a reason! And more structure formed around them. … Continue reading Thoughts on Adventure Structure and Railroading