About Running Investigations

If there’s a style of running adventures that a lot of people don’t get, it’s running an investigation. You’ll find a lot of good advice on the net about how to structure them – I particularly recommend Justin Alexander’s articles on “The Three Clue Rule”. But ultimately, what you’re wanting to give is this: A sense of momentum. After every encounter, the players should feel … Continue reading About Running Investigations

Adventures in Greyhawk – The Lost Temple

On Friday, February 16, 2024, our World of Greyhawk continued with the party exploring a lost temple of Xan Yae at the foot of the Ullspurs. By this stage, it was an underground structure, with indications that the worship of Xan Yae was once more than just as the Mistress of the Twilight. The exploration of the temple had begun with the players defeating bugbears … Continue reading Adventures in Greyhawk – The Lost Temple

Fear the Monsters

During the long history of Dungeons & Dragons, Dungeon Masters and designers have sought ways to make monsters scary. Well, scary to fight at least. Sort of. If you ask people about how combat should feel in the game, you’ll get a bunch of different answers. There is one strand that thinks that fighting is a failure state, and that combat should be incredibly deadly. … Continue reading Fear the Monsters

The Shattered Obelisk, session 15

We played this session of The Shattered Obelisk on Monday, February 6, 2024. The action continued through Chapter 6, and the exploration of the dwarven crypt sacred to Dumathoin’s clergy. The characters started this session looking at a blank wall. The players had worked out it would be opened when they pulled both levers at once, but let’s consider the wall. How out of place … Continue reading The Shattered Obelisk, session 15

Classic D&D Review: Tomb of Horrors

Have you heard of Tomb of Horrors? Designed by Gary Gygax for the original Dungeons & Dragons game (and based on an idea by Alan Lucien), it is infamous as a character and party-killer. It was designed to test the skills of D&D players and was the D&D tournament module at Origins I in 1975 – that’s only a year after Dungeons & Dragons itself … Continue reading Classic D&D Review: Tomb of Horrors

Memories of Greyhawk Campaigns Past: Brunak the Barbarian

Although the main part of our original AD&D Greyhawk game was now over, there was one offshoot of it, and it all came down to my brother’s character, Brunak the Barbarian. You see, Brunak was a Frost Barbarian. He was a long, long way from home. I have this sneaking suspicion that in the early stages we actually said he came from the Wild Coast … Continue reading Memories of Greyhawk Campaigns Past: Brunak the Barbarian

Classic D&D Review: Sabre River

CM3 Sabre River was published in 1984 as a level 18-22 adventure for the Companion Set rules. Unlike the two previous adventures in the series, Sabre River does not use the dominion rules at all. Instead, it’s an adventure featuring a lot of dungeons. It is also it is a mostly linear, story-based adventure. The plot the adventure kicks off with a young boy reaching … Continue reading Classic D&D Review: Sabre River

RPG Products I’m Reading

I’m midway through reading a bunch of different RPG products at the moment, none of which I’ve really dived into enough to feel confident about writing a full review, but I thought I’d give you a few thoughts on a couple of products relating to wilderness play. Uncharted Journeys (Cubicle 7) I’ve written quite a bit about this already as I’ve been using it in … Continue reading RPG Products I’m Reading

The Shattered Obelisk, session 13

We played our thirteenth session of The Shattered Obelisk on Monday, January 22, 2024. We were proceeding through Chapter 6. It was an unusual session. One of our players (Vel’rali) had lost his voice. So, he communicated to us throughout the session with posts on Roll20 chat while the rest of us talked on Skype. It worked surprisingly well. I will mention this here: I … Continue reading The Shattered Obelisk, session 13

Classic D&D Review: Queen of the Demonweb Pits

The publication of Q1: Queen of the Demonweb Pits in 1980 was an important event. After about a two-year wait, we finally had the conclusion to the Giant and Drow series. However, the author of the adventure wasn’t Gary Gygax, who’d written the first six modules, but instead Dave Sutherland. Gygax explained the substitution in the adventure – he had written the first six modules over a … Continue reading Classic D&D Review: Queen of the Demonweb Pits