5E Adventure Review: Streams of Crimson

There’s a fantastic idea powering Streams of Crimson, the first of four Tier 4 adventures for Season 7 of the D&D Adventurers League. The characters must recover a shard of the Soulmonger before the yuan-ti and Red Wizards do so, but they’ve got to navigate a ruined city in both the real and the ethereal plane. Having the adventure take place on two planes, with … Continue reading 5E Adventure Review: Streams of Crimson

Healing, Spells and Resources: The Pacing of Dungeons & Dragons

Imagine a game of Dungeons & Dragons where everyone was a fighter, there were no short or long rests, and the only way you could regain hit points was by returning home and resting for a week or more. In many ways, that’s how the original game was. Clerics didn’t get healing magic until second level, and then it could only restore 1d6 hit points … Continue reading Healing, Spells and Resources: The Pacing of Dungeons & Dragons

5E Adventure Review: A Fey’s Anger

A Fey’s Anger is a short side-trek adventure for level 4 characters written by Joe Raso. The adventure revolves around one encounter: A gnome tinkerer tries to hire the adventurers, only to be interrupted by a pixie and her banderhobb ally. Chaos erupts in the workshop as the adventurers attempt to stop the pixie from kidnapping the gnome. The most incredible thing about the adventure … Continue reading 5E Adventure Review: A Fey’s Anger

5E Adventure Review: So, You Want to be a Goblin

So, You Want to be a Goblin is an adventure for first-level adventurers – goblins – by the GM Tim. It features goblins of the Gnaalbec tribe of Chult attempting to pass their rite of adulthood, which will enable them to wear the cool masks goblins wear in Chult. The goblins must complete four tasks to pass the rite: Defeat a cockatrice in a garbage … Continue reading 5E Adventure Review: So, You Want to be a Goblin

5E Adventure Review: Mortimer’s Monster Museum

Mortimer’s Monster Museum is a short, two-hour adventure for level 9-11 characters written by Sam Greene. The adventurers are hired by an eccentric wizard to test his interactive museum of monsters. As you might imagine, doing a quest for an eccentric wizard is likely to go in unexpected directions, and this is the case with this adventure! I enjoyed reading this adventure. It is very … Continue reading 5E Adventure Review: Mortimer’s Monster Museum

5E Adventure Review: Fathomless Pits of Ill-Intent

Fathomless Pits of Ill-Intent is the final Tier 3 adventure in Season 7 of the D&D Adventurers League adventures. Written by Eric Menge, it takes the characters into a trap- and puzzle-filled ziggurat where they must stop the Yuan-Ti from summoning Dendar, the Night Serpent. It pulls it off, too. After a run of adventures that have frustrated my players and me, Fathomless Pits of … Continue reading 5E Adventure Review: Fathomless Pits of Ill-Intent

Delving Under Waterdeep

Waterdeep: Dragon Heist is an urban adventure for level 1-5 characters, as well as being a sourcebook for play in the City of Waterdeep. However, it’s not the only adventure release coming from Wizards this year! The second adventure release is the linked product Waterdeep: Dungeon of the Mad Mage. This one’s for levels 5-20 and covers 23 levels of the great dungeon of Undermountain, … Continue reading Delving Under Waterdeep

Delving into Waterdeep

This weekend is the Stream of Many Eyes (hashtag #SOMEDND ), where the new adventure for Dungeons & Dragons is revealed. Which means Wizards has officially confirmed the new adventure is Waterdeep: Dragon Heist. I’m writing this as they talk about it – I had no foreknowledge of its content. It functions as an urban toolbox, which means that it’s going to be useful for … Continue reading Delving into Waterdeep

5E Adventure Review: Rrakkma

Rrakkma is an adventure for 9th-level characters that features a band of gith attempting to stop a plot by the mind flayers. The players get to play the gith, and their characters must explore a stronghold on the plane of Pandemonium before entering the Far Realm for the final confrontation. Written by Christopher Lindsay of Wizards of the Coast and released to WPN stores for … Continue reading 5E Adventure Review: Rrakkma

Running Storm King’s Thunder: The Spirit Mounds

Over the past few weeks, the adventurers have recovered all the giant relics from the Uthgardt spirit mounds. This probably took us a week or two longer than I wanted, because it delays the story and a few of the mounds aren’t that interesting. In a lot of ways, this is like recovering the puzzle cubes from Omu in Tomb of Annihilation. Each spirit mound … Continue reading Running Storm King’s Thunder: The Spirit Mounds