5E Adventure Review: Search for the Sanjivni

Search for the Sanjivni is an adventure for 5th level characters that sets them on a quest to find an antidote to a poison that is killing the characters’ prince. Rakshasa and daanav feature as both friends and foes of the party on their quest. It is notable that the rakshasa are not the fiends of the Monster Manual, but instead draw more on their … Continue reading 5E Adventure Review: Search for the Sanjivni

Running High-Level Home Campaigns

My Greyhawk campaign continues in its fortnightly fashion, and the highest-level character in it at present is 15th level. By many players’ standards, that is a level higher than they are prepared to play. There are lots of reasons why campaigns never get so high. The group can fall apart. The campaign can finish telling its story. (If you liberate the peninsula at level 10, … Continue reading Running High-Level Home Campaigns

5E Adventure Review: The Legend of Sleepy Hollow

The Legend of Sleepy Hollow is an adventure for level 1 characters set in the world of Eberron. It is derived from the well-known story by Washington Irving. The adventure proceeds like this: The adventurers arrive in the village of Sleepy Hollow, where they discover the local school master, one Ichabod ir’Crane, has disappeared. As they investigate his disappearance, they uncover several odd things in … Continue reading 5E Adventure Review: The Legend of Sleepy Hollow

AD&D Adventure Review: The Glacial Rift of the Frost Giant Jarl

The Glacial Rift of the Frost Giant Jarl was published in 1978 as the second of the “Giant” series. It one of the earliest Dungeons & Dragons adventures. Incredibly, to our modern eyes, it is a mere 8 pages, with maps printed on the interior of the cover. The plot of the adventure sees the heroes sent on a mission of revenge against giants that have … Continue reading AD&D Adventure Review: The Glacial Rift of the Frost Giant Jarl

On the Complexity and Length of Stat Blocks

I have recently been contemplating the Runequest game, which I find fascinating and challenging to approach at the same time. One of the reasons I find it so difficult is that the stat blocks in the game are long. And there are a lot of them. One of the introductory adventures features the characters defending a town against raiders. And every single raider has their … Continue reading On the Complexity and Length of Stat Blocks

5E Adventure Review: A Labour for Karametra

A Labour for Karametra is an adventure for level 2 characters set in Theros. It is very short, and despite the PDF having four pages, the actual content could be placed on one. It presents a map of a temple – without a scale – and brief descriptions of four areas. Three have monsters and the last has a cursed treasure. What is good about … Continue reading 5E Adventure Review: A Labour for Karametra

Lair Design – Sleeping Dragon’s Wake

The monster lair is an essential part of most Dungeons & Dragons play. Whether it is a bandit encampment, a dungeon full of monsters, or a noble villa, you are likely to come up against one form of it or another in the game. My players played through one of the quests last night of Sleeping Dragon’s Wake, one of the follow-on adventures to the … Continue reading Lair Design – Sleeping Dragon’s Wake