Healing, Spells and Resources: The Pacing of Dungeons & Dragons
Imagine a game of Dungeons & Dragons where everyone was a fighter, there were no short or long rests, and the only way you could regain hit points was by returning home and resting for a week or more. In many ways, that’s how the original game was. Clerics didn’t get healing magic until second level, and then it could only restore 1d6 hit points … Continue reading Healing, Spells and Resources: The Pacing of Dungeons & Dragons