Random Encounters: 1d8 + 1d12
In the early days of Dungeons & Dragons, the rulebooks gave various methods of determining what monster was randomly encountered. The earliest tables used a flat roll – roll a d6. On a 1 it is an orc. On a 2 it is a goblin. And so on and so forth. Advanced Dungeons & Dragons gave a more nuanced approach: Percentile tables, with different probabilities … Continue reading Random Encounters: 1d8 + 1d12