Running Tomb of Annihilation – Session 0

We’ve started running Tomb of Annihilation! Well, sort of! The first session of the campaign was what is occasionally referred to as a “Session 0”. It’s a session where the players create their characters, and everyone works out how they know each other, why they’re on the adventure, and the DM gets to discover what plot hooks will work best with the party. With Tomb … Continue reading Running Tomb of Annihilation – Session 0

Examining Phandelver: Mine Minis

We played the final session of our Lost Mine of Phandelver campaign this weekend. It was a longer session than usual, which was devoted entirely to the exploration of the Wave Echo Mine. However, “longer” in my hands is still fairly short – it was about four hours in total. The exploration of the mine can take a lot longer, especially if you play up … Continue reading Examining Phandelver: Mine Minis

Greyhawk Campaign: Scouting the Lands of Iuz

My ongoing Greyhawk D&D campaign continued last night with the characters scouting the borderlands of Iuz. Iuz, for those of you unaware with the World of Greyhawk is a land ruled by an evil demi-god (Iuz!) that borders on one of the major good kingdoms of the world, the Kingdom of Furyondy. The new King of Furyondy is somewhat foolish, and, upon receiving a lost … Continue reading Greyhawk Campaign: Scouting the Lands of Iuz

Princes of the Apocalypse, sessions 28-31

The adventurers had, by this stage, basically cleared the Air, Earth and Water temples. The Air Prophet was dead, and the Earth and Water Prophets were somewhere else – current locations unknown. Not that the players were paying that much attention to the location of the prophets. Their current location was the Fane of the Eye, the twisting caverns that linked the four temples – … Continue reading Princes of the Apocalypse, sessions 28-31

Running Curse of Strahd, part 5 – Argynvostholt

The exploration of Argynvostholt, a large ruined manor in the heart of Barovia, began under strange circumstances. I doubt many adventurers have explored a haunted mansion whilst the entire population of a village is camping on the front porch! The adventurers had gone to Vallaki to find the wedding dress the Abbot wanted, but they were worried about how Ireena was faring back in Krezk. … Continue reading Running Curse of Strahd, part 5 – Argynvostholt

Running Curse of Strahd, part 4 – Yester Hill

Life’s been a little crazy recently, so while D&D games have continued, blog updates have not. Many apologies for that! When we last saw our brave band of adventurers, they were heading off to Vallaki to find a wedding dress for the Abbot’s “Bride of Strahd”, but as it turned out, they decided to go back to the Wizard of Wines winery to pick up … Continue reading Running Curse of Strahd, part 4 – Yester Hill

Running Curse of Strahd, part 3: Krezk

In our previous installment, the adventurers had defeated the druids and blights that had taken over the Wizard of Wines winery. It was now time for them to go to Krezk with the winecarts, fulfilling their pledge to the villagers and thus gaining access. The trip back occasioned a couple of minor attacks by wolves and stray blights, but both those threats were dealt with … Continue reading Running Curse of Strahd, part 3: Krezk

Running Curse of Strahd, part 2

Vallaki, the fortified town to which the adventurers took Ireena, is an important place in the progression of running Curse of Strahd. It provides a place where the players can rest between expeditions and also provides a number of NPCs who can guide the players towards quests. The Blue Water Inn is the hub of this. We tend to think of adventurers being given quests … Continue reading Running Curse of Strahd, part 2

Running Curse of Strahd, part 1

After the TPK (Total Party Kill) in Death House, we started playing the full Curse of Strahd adventure. And, of course, things promptly got interesting. Curse in Strahd is an adventure where the players need to deal with a great threat – the vampire Strahd, ruler of Barovia – without initially having the tools to do so. There are a lot of people who think … Continue reading Running Curse of Strahd, part 1