5E Adventure Review: The Holy MacGuffin

The Holy MacGuffin is the first in a series of short adventures by Matt Evans of Mithgarthr Entertainment. It’s a very short adventure – two pages of content, with two additional pages used for the cover and legal information. The name of the series is “Drop-In Dungeons”, and that’s basically what the adventure is: a short background, a dungeon map, and six encounter areas. The … Continue reading 5E Adventure Review: The Holy MacGuffin

5E Adventure Review: Conclave of Evil

Conclave of Evil is an adventure by Frank Schmidt in his Adventures in Filbar series. It is designed for a party of 4th-6th level adventurers and is presented in a 15-page pdf. The adventure sets the party against a gathering of evil humanoids in the Mystic Wood, who are seeking to form a coalition against the kingdoms of the south. These kingdoms might have been … Continue reading 5E Adventure Review: Conclave of Evil

More on the D&D release schedule: Seeking the Middle Ground

I’m very sympathetic to the people who want more D&D releases. I own a lot of D&D books, and I’ve gained great pleasure from them, especially some of the odder releases such as Weapons of Legacy and Magic of Incarnum. I gain great delight from seeing the interesting places the game can go. However, this is tempered by my experiences in seeing how broken the … Continue reading More on the D&D release schedule: Seeking the Middle Ground

On the slow release schedule of Dungeons & Dragons

There’s been a lot of discussion recently on a series of tweets by Mike Mearls on challenges as a publisher of producing Dungeons & Dragons. My own experiences with 5E are unusual mainly because I was responsible for converting the Book of Lost Spells by Necromancer Games into 5E (in addition to all the games I’ve been running). So, speaking as a developer… It’s hard … Continue reading On the slow release schedule of Dungeons & Dragons

Book Review: Night of the Hunter (Companions Codex 1)

Goodreads lists Night of the Hunter as the 25th book of the Legend of Drizzt, and it draws heavily on events of past books. This makes it a challenging book to read if you’re not familiar with the series. A reader entering the series with the 24th book, The Companions, had a good introduction to the characters, with a very accessible book, as I mentioned … Continue reading Book Review: Night of the Hunter (Companions Codex 1)

Princes of the Apocalypse, session 8

The Stoneheart Monastery. The Sumber Hills. 9th Kythorn, 1491 DR The rest of the adventurers was disturbed by a small group of guards sent from the monastery to deal with the intruders; they came in the middle of the night, but were swiftly dealt with by the group without too much trouble. The next day, the adventurers prepared for another assault on the monastery, now … Continue reading Princes of the Apocalypse, session 8

Princes of the Apocalypse, session 7

The Sumber Hills. The Dessarin Valley. 7th Kythorn, 1491 DR The adventurers were heading south-west from Rivergard Keep, hoping to discover the source of the strange giant vultures they’d seen about, although their knowledge of where they were was scant at best. They were thus delighted when they discovered a noble and his guard being attacked by several strange figures in stone armour. The noble … Continue reading Princes of the Apocalypse, session 7

A Quick Summary of the Different Versions and Variants of the D&D Rules

1974: Original Dungeons & Dragons. Three classes (Fighting Man, Cleric and Magic-User). Relies heavily on rules in Chainmail. 1975: Supplement I: Greyhawk is published, which makes some major revisions to the rules. (The original rules pretty much only use d20s and d6s). It adds in different hit dice and weapon dice, and a lot of other things. A major change is the way it handles … Continue reading A Quick Summary of the Different Versions and Variants of the D&D Rules