What makes a new edition of Dungeons & Dragons?

Dungeons & Dragons has some of the weirdest, most inconsistent approaches to how it defines its new editions. There are very few games that have changed that much over the years, but the number of changes aren’t quite reflected in the edition numbering. It doesn’t help that there were two different strands of D&D for a decade. Changes in the game have been big and … Continue reading What makes a new edition of Dungeons & Dragons?

A Grumpy GM and a Giant Scorpion

I feel I’m becoming a grumpy, middle-aged man. “Becoming?” someone mutters in a corner. “You’ve been that for a while now.” There are a lot of games I bounce off rather hard, but there are some that I think I should like a lot more than I do. And so, I keep trying to play them, even though it might not be the best idea. … Continue reading A Grumpy GM and a Giant Scorpion

Adventures, Designer Assumptions, and GM Capabilities

Wizards of the Coast have put out several big campaign adventures for D&D. And many of them left some DMs wondering “How the eff do I run that?” It’s important to note that this feeling is not confined to their products. It’s true of every adventure publisher, but people are most likely to have seen those big campaign adventures for D&D. I believe that some … Continue reading Adventures, Designer Assumptions, and GM Capabilities

Supplement Review: Vault of Magic

In the forty-odd years, I’ve played Dungeons & Dragons, most of the magic items I give out come from the core rulebooks. There are several reasons for this, mainly because I often use random magic item tables rather than selecting items to match the characters. The random tables typically only exist in the core book. And it becomes very hard when the magic items are … Continue reading Supplement Review: Vault of Magic

Dungeon 23: Area 1 – Entrance Chamber

Area 1. Entrance Chamber (30 ft. square) Stone steps lead down from the ruins above to this chamber. An iron door, scratched and dented, stands in the middle of the opposite wall. The floor is likewise scratched and scored, and dried blood covers a lot of it. In the corners of the room, broken crossbow bolts and bits of metal rust away. The gnomes and … Continue reading Dungeon 23: Area 1 – Entrance Chamber

5E Adventure Review: The Queen of Spades

The Queen of Spades is a Dungeons & Dragons adventure for level 7 characters that should last from eight to sixteen hours. At its heart, it is an investigative adventure set in the Forgotten Realms, where the heroes must face a force of chaos and – especially – bad luck. The adventure does a lot of things very right. I am particularly impressed by how … Continue reading 5E Adventure Review: The Queen of Spades

Warriors of Krynn – First Impressions

Warriors of Krynn is not the game I was expecting. When I heard that the new Dragonlance adventure, Shadow of the Dragon Queen, was getting a supplementary board game for resolving the clashes between armies, I though that it would be about, you know, battles between armies. It isn’t. Well, it is, but that’s in the background. Instead, it’s about the actions of the heroes … Continue reading Warriors of Krynn – First Impressions