Through the Ages: A Story of Civilisation

Well, this little boardgame has become firmly ensconced in my Top 10 Boardgames. Rich, Josh and I managed to have a game of it on Saturday… which ended with a mere 3 point victory to me from Rich. Josh was further back, but did very well considering that he hasn’t played it much yet. Through the Ages is a card/board game, where you draft cards from … Continue reading Through the Ages: A Story of Civilisation

Latest 4e errata

Of interest… Wall of Fog [Revision] Player’s Handbook, page 162 On the Effect line, replace the fourth sentence with “The fog’s area is heavily obscured and blocks line of sight.” from “The fog grants concealment to creatures in its space and blocks line of sight.” Obscured Terrain [Revision] Dungeon Master’s Guide, page 61–62 Replace the text in the shaded box with the following text: ✦ Lightly … Continue reading Latest 4e errata

2009 D&D Rulebook & Adventure releases

January Open Grave – this is a book about the undead. February Dungeon Delve – short dungeon adventures playable in a session March P3 Assault on Nightworm Fortress – the third Paragon adventurePlayer’s Handbook II – This is the first book my players will probably want to get; new races, 8 new classes (including Barbarian, Bard, Druid, and Invoker), and other cool stuff. April E1 Death’s … Continue reading 2009 D&D Rulebook & Adventure releases

Themes and plotlines in my Friday 4E campaign

With us getting back to speed with our roleplaying campaigns, I thought now would be a nice time to discuss the Castle Greyhawk campaign and where it’s going. Because – as you might know by now – I don’t have a clue! The original concept for the game was mostly as a dungeon-delve campaign centred about Castle Greyhawk (using the Castle Zagyg material from TLG), … Continue reading Themes and plotlines in my Friday 4E campaign

Dominion

I’ve almost played 100 games of Dominion on BSW. Hooray! The game is remaining entertaining, although there are times when interaction ceases and super-combo decks become standard. Just like Magic. Yeah, there are things I don’t miss about Magic. The Chapel (trash up to 4 cards in hand) has proven to be incredibly powerful – especially when taken early game. Getting rid of all the … Continue reading Dominion

4Eing the Hall of Many Panes

Due to one thing or another, my 4E Castle Zagyg campaign has taken a detour into Gary Gygax’s “Hall of Many Panes”, appropriately subtitled “an Adventure of Significant Length”. I picked it up for $10 during the recent TLG liquidation of their LA/d20 products (at the same time that I bought the Upper Works for full price). Although this campaign began in the same tactical … Continue reading 4Eing the Hall of Many Panes

Thunderspire Oops (some spoilers)

My group finally (after seven sessions) finished Thunderspire Labyrinth. In contrast to the Friday campaign (more on which in a later post), the Sunday campaign has been running in a fairly by-the-book and tactical fashion.  Brief summary: Friday: 4e, no minis, more freeform, lots of roleplaying and exploration Sunday: 4e, minis, more combat and tactical play Due to the holiday period, the attendance recently has … Continue reading Thunderspire Oops (some spoilers)

Christmas

Merry Christmas everyone! I’ve spent my afternoon at Randy’s place, playing board games (surprise, surprise). I’m now at home waiting for Chrismas dinner, which will probably be followed by a few comedy DVDs – I gave my father the complete Monty Python’s Flying Circus set, along with the Christmas episodes of Dad’s Army. Glenda got a trio of Clint Eastwood movies: The Eiger Sanction, Play … Continue reading Christmas