The Shattered Obelisk, session 14

We played our 14th session of The Shattered Obelisk on Monday, January 29, 2024. This continued their play through Chapter 6, as they moved into the Crypt of the Talrund. We resumed play with the characters examining the puzzle door that led to the crypt underneath Talhundereth. It’s a nice puzzle, completely derailed by three features: One, it’s unclear. Two: It needs art. Three: The … Continue reading The Shattered Obelisk, session 14

Classic D&D Review: Sabre River

CM3 Sabre River was published in 1984 as a level 18-22 adventure for the Companion Set rules. Unlike the two previous adventures in the series, Sabre River does not use the dominion rules at all. Instead, it’s an adventure featuring a lot of dungeons. It is also it is a mostly linear, story-based adventure. The plot the adventure kicks off with a young boy reaching … Continue reading Classic D&D Review: Sabre River

Deadlands: The Weird West (SWADE), session report

Every second Friday evening, I get to play rather than run a game. (The alternate sessions are my Greyhawk game). Our current game is Deadlands, using the Savage Worlds system. We played this session on Friday, February 9, 2024. I’m very fond of Savage Worlds, a relatively rules-light, multi-genre system. Typically, most resolutions involves rolling a skill die (d4, d6, d8, d10, d12) and a … Continue reading Deadlands: The Weird West (SWADE), session report

RPG Products I’m Reading

I’m midway through reading a bunch of different RPG products at the moment, none of which I’ve really dived into enough to feel confident about writing a full review, but I thought I’d give you a few thoughts on a couple of products relating to wilderness play. Uncharted Journeys (Cubicle 7) I’ve written quite a bit about this already as I’ve been using it in … Continue reading RPG Products I’m Reading

The Shattered Obelisk, session 13

We played our thirteenth session of The Shattered Obelisk on Monday, January 22, 2024. We were proceeding through Chapter 6. It was an unusual session. One of our players (Vel’rali) had lost his voice. So, he communicated to us throughout the session with posts on Roll20 chat while the rest of us talked on Skype. It worked surprisingly well. I will mention this here: I … Continue reading The Shattered Obelisk, session 13

Classic D&D Review: Queen of the Demonweb Pits

The publication of Q1: Queen of the Demonweb Pits in 1980 was an important event. After about a two-year wait, we finally had the conclusion to the Giant and Drow series. However, the author of the adventure wasn’t Gary Gygax, who’d written the first six modules, but instead Dave Sutherland. Gygax explained the substitution in the adventure – he had written the first six modules over a … Continue reading Classic D&D Review: Queen of the Demonweb Pits

Your Own Dungeons & Dragons

You’re playing Dungeons & Dragons the right way. Unless you aren’t. What’s the right way? Well, the best indication is that you’re enjoying it, and your friends are coming back each session, eager to play more with you. That’s really the only metric we have. Every bit of advice we have on the game comes from someone’s own experiences, and what makes it so hard … Continue reading Your Own Dungeons & Dragons

The Shattered Obelisk, session 12

We played this session of The Shattered Obelisk on Monday, January 15, 2024, the first session after a long break. Vel’rali was back, and Nymia’s player had chosen to create a new character – Killin, a NG earth genasi paladin (Oath of Ancients) following Mielikki. Syzoth and Jake the rogue henchman made up the rest of the group to rescue Simeon, Nymia, and the others. … Continue reading The Shattered Obelisk, session 12

D&D Procedures: Monster Encounters

In B/X Dungeons & Dragons, the structure for an encounter with monsters goes like this: Similar procedures were used in other early editions, and elements of them appear in later editions as well. Incidentally, I’m using “monsters” in the old sense, when a “monster” is anyone the character meet, friend or foe. Let’s break down some of the aspects of this structure. Encounter Distance All … Continue reading D&D Procedures: Monster Encounters

Adventures in Greyhawk: The Plains of the Paynims

On Friday, February 2, 2024, we got together to play the latest session of our World of Greyhawk campaign. Characters are around 10th level at this stage, and in the previous session, they’d obtained the Staff of Xan-Yae, which when taken to her holy shrine far to the west would allow the goddess to protect the Paynims against the great horde coming towards it. And, … Continue reading Adventures in Greyhawk: The Plains of the Paynims