5E Adventure Review: In Search of Secrets

In Search of Secrets (DDAL07-12) by Christopher Sniezak is an adventure for level 11-16 characters set in Chult. The adventurers travel to a yuan-ti tomb full of traps to stop a yuan-ti priest and his undead servant from fulfilling the wishes of Dendar, the Night Serpent, the evil god of the snake-people. It’s not a great adventure. This isn’t to say it doesn’t have some … Continue reading 5E Adventure Review: In Search of Secrets

Buried Temple of the Death God – Fight or Flight?

There are times in your life when you want to use a monster one of your friends has written. Well, perhaps it’s never happened to you, but it’s happened to me. So, here’s the result: Buried Temple of the Death God. Which demonstrates that I wanted to use as clichéd a title for the adventure as possible. As the monster was released as OGL (that … Continue reading Buried Temple of the Death God – Fight or Flight?

5E Adventure Review: Grimalkin

Richard Pett’s Grimalkin is an adventure for 3rd-5th level adventurers set in the Southlands of Kobold Press’s Midgard setting. It is a sequel to Cat and Mouse, but you don’t need to know that adventure to appreciate this one. The basic plot revolves around a hidden tomb that several factions wish to find and loot. Unfortunately, the factions don’t know where the tomb is and … Continue reading 5E Adventure Review: Grimalkin

D&D Adventurers League News – Asia Pacific – May 8, 2018

RPG Day – Singapore – June 9th & 10th RPG Day will take place 9-10 June, and will be premiering Singapore’s first ever Convention-Created Content (CCC) adventure as well as running the second iteration of an official epic (DDEP07-02, Dues for the Dead) during the gathering. LFG – Sydney – Bankstown Sports Club – July 13th-15th LFG Sydney will again feature D&D Adventurers League content. … Continue reading D&D Adventurers League News – Asia Pacific – May 8, 2018

The Essential Spells for Dungeon-Delving

If you’ve ever played an old-school dungeon-delve, or a new-school death trap (see Tomb of Annihilation), you’ve likely needed a variety of spells to save you from a horrible fate. Or rather, your horrible fate would have been avoided if you’d had these spells. The current edition of D&D doesn’t require these spells to the same extent as previous editions (notably 3E), but you’re likely … Continue reading The Essential Spells for Dungeon-Delving

5E Adventure Review: Hatemaster

Hatemaster is the second adventure of the second Phlan series from Baldman Games. It can be played as a stand-alone adventure, but works best as part of that series, where you need to rescue the three candidates for the rulership of Phlan from the clutches of the Black Lord, Bane. The adventure’s main conceit is to send the adventurers back in time, where they must … Continue reading 5E Adventure Review: Hatemaster

Designing an Adventure: Choosing the Monsters

In my last post, I described the initial concept of an adventure. The next stage of this adventure is to get into a little more detail as to what the PCs will face. Let’s start with the tomb encounter. This is where the players meet the “recovery specialists” who are trying to loot the tomb before the PCs. I’m building this encounter for 5 PCs … Continue reading Designing an Adventure: Choosing the Monsters

Designing an Adventure: First Steps

I’ve decided I need to design a new adventure. The “announcement” that the next adventure season of D&D will be in Undermountain has fired my imagination. I’d very much like to design a series of short dungeon adventures detailing undiscovered corners of the megadungeon. So, why not? Okay, the “announcement” didn’t actually say “it’s Undermountain”. It just hinted, very heavily, that Undermountain is next. It’s … Continue reading Designing an Adventure: First Steps