Running Ghosts of Saltmarsh: Salvage Operation

Salvage Operation is, in essence, a simple little adventure until the final act. You explore an unusual dungeon – a wrecked ship! – fighting the foes aboard, until you reach your objective: a treasure in the hold. The tricky bit about the adventure is running the final section, where your group needs to escape with the treasure! Your players may want to discover what happened … Continue reading Running Ghosts of Saltmarsh: Salvage Operation

Running Ghosts of Saltmarsh: Danger at Dunwater

Of all the adventures I’ve run, Danger at Dunwater is one of the most difficult to approach. Why is that? It’s because it’s very hard to discern the shape of it. You’ve got an adventure that well could be entirely played as “you walk up to the lizardfolk, talk to it in Draconic, and part friends”. That’s what happened the first time I ran it. … Continue reading Running Ghosts of Saltmarsh: Danger at Dunwater

5E Adventure Review: Blood in the Water

Blood in the Water is the second of the Dreams of the Red Wizards series, written by Ashley Warren as a D&D Adventurers League adventure for level 5-10 characters. The characters attempt to aid the folk of Turmish in their preparations for a war against the nation of Thay. Unfortunately, after a promising start, the path for the characters becomes somewhat confused. The adventure begins … Continue reading 5E Adventure Review: Blood in the Water

Ghosts of Saltmarsh: The Smugglers and the Sea Ghost

My campaign of Ghosts of Saltmarsh has been one of the most disrupted campaigns in my DDAL career. Between Magic prereleases, me getting ill, and player unavailability for various reasons, I’m rather glad that it’s only a shorter campaign of levels 1-7 (or thereabouts!) As a result, my planned session reports are going to more look at the general themes and approaches of the various … Continue reading Ghosts of Saltmarsh: The Smugglers and the Sea Ghost

Ghosts of Saltmarsh – The Adventure Begins!

It’s the end of May, Ghosts of Saltmarsh was released this week, and we’ve started a new campaign that will play through the first five adventures (at least)! Hooray! This will be, as most of my book campaigns are, a D&D Adventurers League campaign. As you may expect, spoilers abound in this recap of the session. We began our adventures in Saltmarsh with the last … Continue reading Ghosts of Saltmarsh – The Adventure Begins!

Ghosts of Saltmarsh – Looking at the Town

I finally have a copy of Ghosts of Saltmarsh; strictly speaking, I have three – Special, Standard, and D&D Beyond versions. Hooray! (And yes, I paid for each of them). I’m starting a campaign of the book on Saturday, so I’m now perusing it, trying see how everything fits together. Although I’ve run The Sinister Secret of Saltmarsh before, the original adventure didn’t describe the … Continue reading Ghosts of Saltmarsh – Looking at the Town