Adventure Complexity and the New Dungeon Master
Dungeons & Dragons is an amazing game. It’s one of the most enjoyable pastimes you can have and, especially for Dungeon Masters, can require varying amounts of your time: from just a couple of hours running a session, to many, many hours preparing, designing and planning your world and future adventures. These days, I typically use published adventures for most of my games. They allow … Continue reading Adventure Complexity and the New Dungeon Master