The Essential Spells for Dungeon-Delving

If you’ve ever played an old-school dungeon-delve, or a new-school death trap (see Tomb of Annihilation), you’ve likely needed a variety of spells to save you from a horrible fate. Or rather, your horrible fate would have been avoided if you’d had these spells. The current edition of D&D doesn’t require these spells to the same extent as previous editions (notably 3E), but you’re likely … Continue reading The Essential Spells for Dungeon-Delving

5E Adventure Review: Hatemaster

Hatemaster is the second adventure of the second Phlan series from Baldman Games. It can be played as a stand-alone adventure, but works best as part of that series, where you need to rescue the three candidates for the rulership of Phlan from the clutches of the Black Lord, Bane. The adventure’s main conceit is to send the adventurers back in time, where they must … Continue reading 5E Adventure Review: Hatemaster

Designing an Adventure: First Steps

I’ve decided I need to design a new adventure. The “announcement” that the next adventure season of D&D will be in Undermountain has fired my imagination. I’d very much like to design a series of short dungeon adventures detailing undiscovered corners of the megadungeon. So, why not? Okay, the “announcement” didn’t actually say “it’s Undermountain”. It just hinted, very heavily, that Undermountain is next. It’s … Continue reading Designing an Adventure: First Steps

Day 3 of Conquest awaits!

Today, I’ve scheduled the following games: Sunday 9:00 am THENT01-01 Beneath the Surface Levels 1-4 Steam has been rising from ruins east of the city of Thentia for almost two tendays. Scouts and adventurers have gone to investigate, but have not returned. What might be lurking in the depths of those dark places, and will it remain there? Sunday 12:30 pm THENT01-02 Those that Dwell … Continue reading Day 3 of Conquest awaits!

Pregenerated Characters at PAX Australia 2017

As I’ve done for previous PAX conventions in Australia, I made up a special set of pregenerated characters that could be used by people at the convention. As it was likely we’d get a lot of new players – and almost every player wouldn’t have a character sheet – I tried to create them so that they’d be easy to read and use. All the … Continue reading Pregenerated Characters at PAX Australia 2017

On the Tomb of Annihilation

Chult. Land of Dinosaurs. Far to the south of the Daleland and Waterdeep. With that, you have seen most of my knowledge of the land. Look, I’ve got the Jungles of Chult supplement/adventure, but I’ve never had an occasion to properly delve into it. Tomb of Horrors, though… yes. I’ve played that. I’ve run it, and I’ve run adventures inspired by it, including the not-confusingly-titled-at-all … Continue reading On the Tomb of Annihilation

5E Adventure Review: Volo’s Lost Encounters

Jean Lorber’s Volo’s Lost Encounters is a selection of five small adventures designed for a variety of levels, which are likely best employed to break the monotony of travel. I’d estimate most of the adventures shouldn’t take longer than a couple of hours to run, although Jean suggests 2-4 hours; I tend to run games quicker than most. The adventures use monsters depicted in Volo’s … Continue reading 5E Adventure Review: Volo’s Lost Encounters

The Lost Mine of Phandelver – Session 3

I was joined by seven players for this session of the Starter Set adventure. Djoran, Ben and Brian joined Tait, Jesse, Josh and Josh to make up the group for the adventure. This gave the group a combination of level 1 and 2 characters as they spent the majority of the session further investigating and fighting the Redbrand Ruffians. The last session had ended with … Continue reading The Lost Mine of Phandelver – Session 3