Preparing for Shadow of the Dragon Queen

Beginning this Monday, we’ll be starting our play through of Shadow of the Dragon Queen. For those unaware of the adventure, it was released in December 2022, and is the first official adventure in a long time to be set in the Dragonlance setting. I delighted in the original Dragonlance novels and adventures, so exploring the new take on the story is exciting for me … Continue reading Preparing for Shadow of the Dragon Queen

5E Adventure Review: The Haunting of Hargrave House

The Haunting of Hargrave House is a D&D 5E one-shot horror adventure for up to six level 3 pre-generated characters. Yes, you’ve got that right: pre-generated characters. The main conceit of this adventure requires them. Normally when reviewing adventures, I give an overview of the story and happily spoil many areas of the plot. This time? I’m not going to do that. Because the chance … Continue reading 5E Adventure Review: The Haunting of Hargrave House

AD&D Review: Dragons of Mystery

Dragons of Mystery (DL5) describes itself as an Official Game Accessory. It is one of the most unusual releases from TSR: a 32-page sourcebook for the Dragonlance series of adventures. It is also a product I love dearly, flawed though it is. The Dragonlance series was TSR’s first attempt to tell a major narrative adventure path. At the time of the release of Dragons of … Continue reading AD&D Review: Dragons of Mystery

Updating Adventure Lists

For the first time in a while (almost two years), I’ve been updating my list of D&D 5E adventures – https://merricb.com/dungeons-dragons-5e-adventures-by-level/ It’s always an interesting endeavour. Many of the DMs Guild entries tagged as “Adventure” don’t make this list. Mainly because (a) they’re for Roll20/Fantasy Grounds and they have a separate PDF entry or (b) they’re part of a bundle. (In which case, they should … Continue reading Updating Adventure Lists

Dungeon 23: Area 1 – Entrance Chamber

Area 1. Entrance Chamber (30 ft. square) Stone steps lead down from the ruins above to this chamber. An iron door, scratched and dented, stands in the middle of the opposite wall. The floor is likewise scratched and scored, and dried blood covers a lot of it. In the corners of the room, broken crossbow bolts and bits of metal rust away. The gnomes and … Continue reading Dungeon 23: Area 1 – Entrance Chamber

The Joy of Wandering Monsters

I am very fond of wandering monsters. This is partly due to me still running large dungeon complexes, but I also use them in wilderness adventures to break up the play and provide moments of unscripted action. The original version of wandering monsters in the dungeon was a check every 10 minutes, with a 1 on a 1d6 roll indicating monsters encountered by the party. … Continue reading The Joy of Wandering Monsters

Hide in 6E playtest – How not to word something

Just a quick note: I really hate poor rules writing. I’m okay with rules that are intentionally left vague so the DM can fill in the blanks. I am not okay with rules that are contradictory. Here is the text of the new Hide action from the October playtest package (Expert Classes): With the Hide Action, you try to conceal yourself. To do so, you … Continue reading Hide in 6E playtest – How not to word something

The New Dungeons & Dragons Playtest

As I write this, it is the 19th of August, 2022, and I’ve just become aware of the new Playtest for Dungeons & Dragons. While Wizards are code-naming it “D&D One”, let’s call it what it is – Dungeons & Dragons 6th edition. While they say it will be backwards compatible with the current edition (5th edition), I’m betting that it’ll be about as compatible … Continue reading The New Dungeons & Dragons Playtest