A Time of War – BattleTech RPG 4E

It’s getting closer to the date when the latest (4th?) edition of the BattleTech RPG will be released – “A Time of War”. Catalyst Labs have posted the Quick-Start Rules for the game, but – alas – no adventure yet. I’m getting very interested in running a BattleTech RPG campaign or minicampaign. I’ve been picking up a wealth of information about the Jihad Era, which … Continue reading A Time of War – BattleTech RPG 4E

Immortals

I like immortal characters. So did Roger Zelazny, and so that’s one reason I enjoy reading his work so much. Or perhaps, I enjoy Zelazny and his work has made me appreciate immortal characters. One of the two. I’ve read somewhere (probably something written by Steven Brust) that Zelazny liked writing about immortal characters because they’d lived long enough to do interesting things. So, when … Continue reading Immortals

Dawn of Defiance update

 Last Friday, we finished part 6 of the Dawn of Defiance campaign, The Core of Corruption. This installment gave us quite a number of troubles, mainly relating to its structure which assumed that we’d be more active in our investigation than we were happy in being. Honestly, most of us would be happy to have a big sign saying "Go This Way" at the beginning of the adventure, … Continue reading Dawn of Defiance update

Star Wars RPG – Defying the Empire!

Our most recent session of the Dawn of Defiance campaign, which we played last Friday, was the best so far, thanks in no small part to Martin’s running of the module. He put in a vehicle depot not mentioned in the adventure because it made sense (as there were vehicles harassing us elsewhere), which led to the wonderful experience of Nathaniel and Adam stealing a couple … Continue reading Star Wars RPG – Defying the Empire!

D&D and non-combat stuff

Rodney Thompson wrote a really good post on non-combat challenges in 4e on EN World today which has mostly been ignored by everyone else, so I wanted to point it to anyone who reads my blog. I know you’re out there, I can hear you breathing! 🙂 Skill challenges are the big innovation of 4e, and I don’t think they work yet. Yeah, the idea is … Continue reading D&D and non-combat stuff

Lifestyle hobbies

I’m attracted to too many lifestyle gaming hobbies. What’s a lifestyle hobby?  It’s a hobby that basically requires you to devote a lot of time to it, over an extended period. D&D is my pre-eminent lifestyle hobby. It’s one I’ve been playing now for (eek!) 28 years or so. That’s quite a chunk of my life, when you think about it. I spend about 16 hours … Continue reading Lifestyle hobbies

Themes and plotlines in my Friday 4E campaign

With us getting back to speed with our roleplaying campaigns, I thought now would be a nice time to discuss the Castle Greyhawk campaign and where it’s going. Because – as you might know by now – I don’t have a clue! The original concept for the game was mostly as a dungeon-delve campaign centred about Castle Greyhawk (using the Castle Zagyg material from TLG), … Continue reading Themes and plotlines in my Friday 4E campaign