Hide in 6E playtest – How not to word something

Just a quick note: I really hate poor rules writing. I’m okay with rules that are intentionally left vague so the DM can fill in the blanks. I am not okay with rules that are contradictory. Here is the text of the new Hide action from the October playtest package (Expert Classes): With the Hide Action, you try to conceal yourself. To do so, you … Continue reading Hide in 6E playtest – How not to word something

Weekend Adventurers – September 5th 2022

The basis for this week’s session was the short adventure The Chieftain’s Barrow, available on the DMs Guild, plus wilderness random encounters from Lost in the Wilderness (no longer available). The party heard rumours of undead troubling a village in the Cairn Hills, so set out to investigate it. On the first day of travel, they came across a small house near a pond, where … Continue reading Weekend Adventurers – September 5th 2022

The New Dungeons & Dragons Playtest

As I write this, it is the 19th of August, 2022, and I’ve just become aware of the new Playtest for Dungeons & Dragons. While Wizards are code-naming it “D&D One”, let’s call it what it is – Dungeons & Dragons 6th edition. While they say it will be backwards compatible with the current edition (5th edition), I’m betting that it’ll be about as compatible … Continue reading The New Dungeons & Dragons Playtest

Monster Choice in First Level Adventures

I have a few problems with the humanoid monsters often suggested for first-level Dungeons & Dragons adventures. Quite frankly, a lot of them are just too scary for first-level adventurers to face. Over the years, I’ve developed a few points about what sorts of monsters I want first-level characters to face. They possess these traits: The monster is easy to hit, The monster has trouble … Continue reading Monster Choice in First Level Adventures

Home Encounters vs Published Encounters

When you’re designing an encounter for use in your home game, you probably not putting down everything about it on paper. Some you will improvise at the table, other pieces you’ve already decided but live in your head rather than in any written form. Getting that head space into a publishable form? That takes more words than you might expect. It does, however, depend on … Continue reading Home Encounters vs Published Encounters

Deadliness, Options, and Risk

How deadly is your Dungeons & Dragons game? Do players go into each combat wondering if their character will survive? Do they avoid combat? Or do they rush in, knowing their chance of losing their character is very low? People enjoy different things. And, even in the early days of the game, there were varying desires for how deadly it should be. Consider that hit … Continue reading Deadliness, Options, and Risk

A Sense of Direction

More play of Elden Ring has led to more thinking about how it handles quests. Elden Ring is not filled with quests in the same way that games like Skyrim,The Witcher 3 or Baldur’s Gate are filled with quests. You can explore lots of locations, but mostly, you don’t have a reason to go into them except “because they’re there”. But Elden Ring does have … Continue reading A Sense of Direction

The Elden Ring Sandbox

One of my hobbies over the last year and a bit has been computer games. Yes, I know – I’m a computer programmer, don’t I play computer games? Well, yes, I do, but during the covid lockdowns I started playing games more intently. The game that really got me into playing Open World games was Cyberpunk 2077. I have over 700 hours on that game … Continue reading The Elden Ring Sandbox

Buying Magic Items – Revisiting Xanathar’s

I am quite fond of the downtime activities in Xanathar’s Guide to Everything, and I have used them extensively in my Monday night campaign (the Weekend Adventurers game). However, there are a few points where I have found them lacking. In particular, the way that you purchase magic items. I never allow the players to select an item and just buy it. It’s always a … Continue reading Buying Magic Items – Revisiting Xanathar’s