The Rime with No Name
As a follow-up to my post about the Plotless Campaign, consider running the first chapter of Icewind Dale: Rime of the Frostmaiden in such a manner. In this structure, the characters are wandering adventurers, start each adventure walking into a new town, quickly discovering it has a problem, and solving it. What is different about this from the standard Rime? You ignore the rationale about … Continue reading The Rime with No Name