Greyhawk cover

Memories of Greyhawk

Examining my old archives, I found the following entries relating to campaigns played 20 years ago or more… We played the events in 578 CY in 1997-8, if I recall correctly, using the AD&D 2nd Edition rules (using the Player Options books). The later events came from a campaign begun in 2000, in the weeks leading up to the release of D&D 3E and beyond! … Continue reading Memories of Greyhawk

First Impressions of Marco Polo II: In the Service of the Khan

Due to a lack of power in the winter – using primarily solar power has its drawbacks – I have not been able to play board games with friends as often as I would like. In better days, this would not have been a problem, but we are in lockdown, as we have been for six long months, and I cannot see my friends except … Continue reading First Impressions of Marco Polo II: In the Service of the Khan

5E Supplement Review: Bigby’s Handbook of Creative Spell Use

Bigby’s Handbook of Creative Spell Use is a 76-page supplement that describes techniques of using and combining spells to get more out of them than might initially be apparent. The supplement uses the landscape format, to the joy of some of my friends, and presents 50 spell-casting combinations. They range from gloriously off-the-wall and brilliant, to mundane and obvious, and there are a few hopelessly … Continue reading 5E Supplement Review: Bigby’s Handbook of Creative Spell Use

5E Adventure Review: A Labour for Karametra

A Labour for Karametra is an adventure for level 2 characters set in Theros. It is very short, and despite the PDF having four pages, the actual content could be placed on one. It presents a map of a temple – without a scale – and brief descriptions of four areas. Three have monsters and the last has a cursed treasure. What is good about … Continue reading 5E Adventure Review: A Labour for Karametra

Lair Design – Sleeping Dragon’s Wake

The monster lair is an essential part of most Dungeons & Dragons play. Whether it is a bandit encampment, a dungeon full of monsters, or a noble villa, you are likely to come up against one form of it or another in the game. My players played through one of the quests last night of Sleeping Dragon’s Wake, one of the follow-on adventures to the … Continue reading Lair Design – Sleeping Dragon’s Wake

Adventures in Greyhawk – The Company Goes South

My home Greyhawk campaign continued with the characters seeking the third part of the Rod of Seven Parts. The group teleported back to Brusinton, a small town in the west of Veluna, after slaying the dragon. This has been their home base for several months, but it was now under occupation by the Shadow Fey. Checking in at Home The Shadow Fey had concluded an … Continue reading Adventures in Greyhawk – The Company Goes South

Icewind Dale cover

Milestones and Experience Points

I have recently been thinking about why I prefer using Experience Points to Milestones. There are a few reasons, and this article covers my thoughts on the benefits and problems encountered by both approaches. I do believe, very strongly, that there is no one right way, but – in the main – Experience Points are superior for my campaigns. And the reason for that derives … Continue reading Milestones and Experience Points

Icewind Dale cover

How Difficult is “Too Difficult”?

Icewind Dale: Rime of the Frostmaiden is out! And immediately, the main thing some of my good friends have focused on is the difficulty of one of the opening quests. This quest pits the characters – quite likely four level 1 adventurers – against a Challenge 3 opponent. Usually, this would outrage me. I have a low tolerance for narratively-required encounters where there is a … Continue reading How Difficult is “Too Difficult”?

Waterdeep Tales: To Helm’s Hold

Play in my Sunday night Waterdeep Dungeons & Dragons campaign has been somewhat erratic of late, as real life shows lots of ways it can intrude. Our previous session saw the group head north from Waterdeep to deal with a threat at Black Marble Quarry, as I mentioned in my review of that product. That saw some incredibly reckless actions from the paladin that resulted … Continue reading Waterdeep Tales: To Helm’s Hold