
On Opening Scenes of Organised Play Adventures
One of the flaws I have seen in Organised Play adventures (such as the D&D Adventurers League) is this: Starting the scenario with a wide-open question and no set goal. For instance, you start in a town’s marketplace. Or a tavern. And the next question is “what do you do?” What is missing here? An immediate goal for the characters! Why are they in the … Continue reading On Opening Scenes of Organised Play Adventures