Adventures with Roll20: The Journal

It has been about a month since the last game I played with people face-to-face. Although I spent a week or so not playing games, I am now back to my regular schedule of three games a week. And the primary tool that I am using for these games is Roll20. Roll20 is a virtual tabletop that allows you to display images, handouts, maps, and … Continue reading Adventures with Roll20: The Journal

Running Dragon Heist: Factions and Quests

My Roll20/Discord replay of Waterdeep: Dragon Heist is continuing very enjoyably. The characters are more involved with the factions than when I’ve previously run it, and they’re doing other side quests as well. I’m going to keep them involved with the factions and other quests not related to the main plot of Dragon Heist for longer. Having a complex city life can make for great … Continue reading Running Dragon Heist: Factions and Quests

Handling Imperfect Information

I find that one of the biggest challenges I have when playing in a role-playing game is that I’m working from imperfect information. I don’t know everything that my character would know. I often don’t know the big picture stuff – what are the nations, the names of the rulers, the countries we’re at war with. And I’m even less likely to know small picture … Continue reading Handling Imperfect Information

Running Waterdeep: Dragon Heist – again!

I’ve started running Waterdeep: Dragon Heist as part of my Roll20/Discord D&D games during the lockdown, but this is the first time that I’m doing so not as a D&D Adventurers League game. As a result, I’m going to be changing things up a bit. The fact is that the first chapter is as about as good as I want an opening chapter in an … Continue reading Running Waterdeep: Dragon Heist – again!

Running Descent into Avernus, part 6: Entering Elturel

By the time the characters enter Elturel, they should have two NPCs with them: Lulu, the winged hollyphant, and Reya, the Hellrider of Elturel who has been doomed (with the rest of Elturel’s defenders) to Hell. As noted in my last instalment, the reasons for them descending are muddy in the adventure-as-written, but I suggest that they have already learned of the need to gain … Continue reading Running Descent into Avernus, part 6: Entering Elturel

Adventures in Greyhawk: Wind Dukes and Djinn

The latest session of my Dungeons & Dragons Greyhawk campaign was the first one of the series that we played on Roll20. We spent the first hour mucking around with the interface, the next two hours negotiating with the djinn, and spent the final hour finally fighting the Wind Dukes of Aaqa! The set-up is as follows: In an expedition to a magical cave, Paul’s … Continue reading Adventures in Greyhawk: Wind Dukes and Djinn

Not a Wargame

Dungeons & Dragons came from players of miniature wargames. And, in the earliest days, there was an expectation that the characters would become powerful lords and archmages and command territories and armies. The funny thing is that this rarely happened. The origin of the game came from the players assuming the roles of the leaders of the territories and commanding armies, but it dropped down … Continue reading Not a Wargame

5E Adventure Review: Annihilation Hold

Annihilation Hold is an adventure for characters levels 10–16 by Alan Patrick and Jeff C. Stevens. The setting of the adventure is the ruins of an orcish citadel. Within, the heroes can discover many undead orcs and a particularly dangerous artefact. Yes, it’s a dungeon crawl, where the primary motivation is a treasure. A magical treasure! However, calling it a dungeon crawl doesn’t quite do … Continue reading 5E Adventure Review: Annihilation Hold

Accessory Review: Laeral Silverhand’s Explorer’s Kit

It feels like I’ve been waiting for this product for a while. Laeral’s Silverhand’s Explorer’s Kit is a new release from Wizards of the Coast that presents a selection of eleven dice, one double-sided map, and twenty cards with pictures and information about places, people and organisations in the Forgotten Realms. The set also provides two, felt-lined dice trays. The map – I guess you … Continue reading Accessory Review: Laeral Silverhand’s Explorer’s Kit