5E Adventure Review: Hero of the Troll Wars

After the disaster of A Wrinkle in the Weave, it’s a relief to say that the next adventure in the trilogy, Hero of the Troll Wars is quite playable and entertaining. It isn’t without flaw, however. In particular, its links to the overarching storyline are weak. There isn’t an introductory segment where the rules of time-travel are explained and the characters are given their mission. … Continue reading 5E Adventure Review: Hero of the Troll Wars

Waterdeep: Dragon Heist opening stages

I’ve started running Waterdeep: Dragon Heist, the recent D&D adventure for level 1-5 characters. I have a group of five or six players – one is finding himself very busy in the end-of-year madness – who are proceeding through the adventure. Of particular note amongst the characters is a gnome fighter called Dysnomia, who was once part of the City Watch of Waterdeep. This has … Continue reading Waterdeep: Dragon Heist opening stages

Blackstone Fortress – Into the First Stronghold

Our second game of Warhammer Quest: Blackstone Fortress saw our four characters attempt the first stronghold expedition. To complete the game, the characters need to explore all four strongholds and then the vault. We’d found four clues in the previous mission, so we spent them to unlock this expedition. We also swapped out the robot for a sniper; you can choose any of the eight … Continue reading Blackstone Fortress – Into the First Stronghold

Impressions of Warhammer Quest: Blackstone Fortress

I played the new Games Workshop boardgame, Warhammer Quest: Blackstone Fortress on the weekend. There should probably be a 40K in there somewhere. The game is designed for 1-4 players and is a co-operative quest against the game engine. In theory you can add a 5th player who makes decisions for the enemies, but that’s likely to be not particularly engaging for the fifth players, … Continue reading Impressions of Warhammer Quest: Blackstone Fortress

5E Adventure Review: Dock Ward Double Cross

The finale of the Umbral Aristocracy trilogy, Dock Ward Double Cross, presents an engaging investigation in the Dock Ward of the City of Waterdeep, as the adventurers seek those responsible for creating the treasure maps that have been flooding the city. The encounters in the adventure are fantastic, and this adventure makes good use of the new format. I was particularly impressed by the optional … Continue reading 5E Adventure Review: Dock Ward Double Cross

5E Adventure Review: Beneath the City of the Dead

Beneath the City of the Dead is an adventure for level 1-4 characters. It is part two of the Umbral Aristocracy trilogy of Season 8 of the Adventurers League. Set in Waterdeep, the adventurers investigate a crypt in the City of the Dead, which was the destination of the map in The Map with No Names. The adventurers believe it’s the location of a great … Continue reading 5E Adventure Review: Beneath the City of the Dead

Arcanacon 2019

The Arcanacon convention will run on the 26th and 27th of January, 2019. I’m planning to be there with a number of other DMs, running D&D Adventurers League games for whoever chooses to join us. In addition, I’m hoping to have Fai Chen’s Fantastical Faire (for the first time at a Victorian event), providing more opportunity for D&D Adventurers League players to… do something magical. … Continue reading Arcanacon 2019

Adventure Structure: Trilogies

So, you’ve got an idea for a big adventure, and you’re going to release it as a trilogy or other multi-part series? Good for you! I love series of adventures. At least, I like most of them… Recent readers of this blog may have noticed I’ve been getting very annoyed at some recent D&D Adventurers League releases – both official and Convention-Created Content. These have … Continue reading Adventure Structure: Trilogies

5E Adventure Review: The Barrows of Solina

The Barrows of Solina, an Adventurers League-legal adventure for level 5-10 characters, sees the adventurers meet some Zhentarim tomb-robbers who are being chased by some angry ghosts. A lot of undead feature in the adventure! It is a good adventure, in which the main flaws are with its presentation. The storyline, history and encounters are very entertaining. One of the best things about it is … Continue reading 5E Adventure Review: The Barrows of Solina