5E Adventure Review: The Donjon

The Donjon is the eleventh adventure of the Curse of Strahd season of the D&D Adventurers League. A four-hour adventure for character levels 5-10 written by Ash Law, it has the adventurers rescuing the leader of an orc tribe from a slither of yuan ti serving a dracolich. If you were wondering what this has to do with the ongoing storyline for Curse of Strahd, … Continue reading 5E Adventure Review: The Donjon

Are the D&D Adventurers League Rules About to Change?

Xanathar’s Guide to Everything is now available at WPN stores around the world, and on dndbeyond.com, and probably Fantasy Grounds. In a week or so, it’ll become available through other outlets. It’s a superb book, well worth purchasing regardless whether you’re a player or a Dungeon Master. There are a lot of new player options, although it’s the Dungeon Master material that makes me very … Continue reading Are the D&D Adventurers League Rules About to Change?

D&D Adventure Review – CM1 Test of the Warlords

The D&D Companion set, released in 1984, was the first set of D&D rules that dealt with a matter mentioned in both the AD&D and original rules and never developed that much: the player characters as leaders of realms. Test of the Warlords was the first adventure released to supplement those rules, and it moves the setting northwards to the newly claimed realm of Norwold, … Continue reading D&D Adventure Review – CM1 Test of the Warlords

Pregenerated Characters at PAX Australia 2017

As I’ve done for previous PAX conventions in Australia, I made up a special set of pregenerated characters that could be used by people at the convention. As it was likely we’d get a lot of new players – and almost every player wouldn’t have a character sheet – I tried to create them so that they’d be easy to read and use. All the … Continue reading Pregenerated Characters at PAX Australia 2017

5E Adventure Review: Jungle Treks

Jungle Treks is a collection of six short adventures for character levels 1 to 10 by Teos “Alphastream” Abadia and Eric Menge. Although set in Chult and designed to supplement the Tomb of Annihilation adventure, the scenarios could easily be used in any jungle-themed setting. The scenarios are as follows: Tavern Trouble – In this adventure, a gang of scoundrels curse someone the party need … Continue reading 5E Adventure Review: Jungle Treks

Thoughts on Dungeons & Dragons Adventurers League at PAX Australia 2017

The last few days I’ve been organizing and running Dungeons & Dragons games at PAX Australia. We were running eight tables at the same time of D&D throughout the 30 hours of the convention, a commitment that required 23 Dungeon Masters and support staff, and allowed us to run 125 individual tables of players – or somewhere around 720 players. The actual figure will be … Continue reading Thoughts on Dungeons & Dragons Adventurers League at PAX Australia 2017

5E Accessory Review: D&D Adventure Grid

One of the more popular RPG accessory over the past few years has been the Flip-Mat, a double-sided thin cardboard mat that is pre-printed with a one-inch grid and an aesthetically pleasing (with luck!) background. They are designed so that you can use dry or wet erase markers on them, which then can be erased. With the rise in prominence of miniatures play since the … Continue reading 5E Accessory Review: D&D Adventure Grid

5E Adventure Review: The Carver’s Cave

The Carver’s Cave is a short adventure by R.M. Jansen-Parkes for characters of levels 3 or 4, although it provides notes to scale it to second or even third tier parties (levels 11-16). The adventure takes a simple, unsettling concept and explores it well. It’d also really like an obliging party of characters who could get captured when you wanted them to, but the adventure … Continue reading 5E Adventure Review: The Carver’s Cave

5E Supplement Review: Jungle Goodies – The Treasures of Chult

Jungle Goodies is a collection of descriptions of the odd, the bizarre and the wonderful items, characters and locations you might find in Chult. Designed by Chris Bissette and Matt Sanders, it provides the harried Dungeon Master with a selection of material to help inspire games set in the jungle land. This is not a collection of magic items, despite the name. Instead, it just … Continue reading 5E Supplement Review: Jungle Goodies – The Treasures of Chult

Decisions and Consequences

Why do you put a puzzle in a game of Dungeons & Dragons? The answer: To challenge the players. I feel it is a great mistake to believe that it’s there to challenge the characters. They’re imaginary. They’re not playing the game. It’s the players sitting around the table with you who the puzzle is for. And, if your players don’t like puzzles, it’ll be … Continue reading Decisions and Consequences