5E Adventure Review: The Low Crater

Winghorn Press’s The Low Crater is a 16-page adventure for 6th-level characters. It involves a lot of kobolds. For those new to D&D, kobolds are well-known as a low-level foe that are typically slain in great numbers. Well, most of the time. Some kobold tribes become masters of making traps, and become very well-organised and able to take on even high-level parties of adventurers. The … Continue reading 5E Adventure Review: The Low Crater

5E Adventure Review: Hand of the Wychlaren

Dave Zajac’s Hand of the Wychlaren is an adventure for 3rd-level characters set in the Rashemen area of the Forgotten Realms, although it is easily adaptable to other settings. The adventure is primarily a dungeon delve, as the party undertakes a mission for one of the famous Witches of Rashemen. The Witches (also known as the Wychlaren) have a problem: goblins are leaving their homes … Continue reading 5E Adventure Review: Hand of the Wychlaren

5E Accessory Review: Curse of Strahd DM Screen

Gale Force 9 have been producing a range of accessories for D&D for a while now. Their early 5E releases weren’t always well received, but, with their two main Curse of Strahd accessories – the Tarokka deck and the Curse of Strahd DM Screen – they’ve managed to put out a couple of products I really like. The player’s side of the DM Screen features … Continue reading 5E Accessory Review: Curse of Strahd DM Screen

D&D Adventurers League adventure checklist

I’ve done these before, but I’ve decided to put the newest version of my D&D Adventurers League adventure checklist up on the DMs Guild. It’s now updated to be form-fillable, meaning you can check the little boxes next to each adventure on your computer. The wonders of modern computing technology! I had a lot of fun with the blurb for this product. Witness: Adventures! Lots … Continue reading D&D Adventurers League adventure checklist

Designing Adventures: Objectives

Designing a basic adventure for Dungeons & Dragons isn’t hard. Just draw a map, put some monsters and treasure in it, and you’ve got an adventure! It’s one of the reasons that D&D remains the most dominant role-playing game on the market: it isn’t hard to create an adventure for your players. However, just going into a dungeon and killing monsters proves – after a … Continue reading Designing Adventures: Objectives

5E Adventure Review: The Ghost

DDAL04-06 The Ghost is the mid-season finale of Misty Fortunes and Absent Hearts, the fourth season of D&D Adventurers League adventures. Or, at least, it could be if you squint really hard. Honestly, it’s hard to know what to make of it. Somewhere in the writing process – either in initial conception, its writing, or the editing – something went badly wrong with the story. … Continue reading 5E Adventure Review: The Ghost

D&D for Beginners: Writing Adventure Notes

If you’re new to Dungeon Mastering D&D, the task of designing an adventure can be pretty daunting. After all, you’ve picked up Curse of Strahd or Lost Mine of Phandelver and there are lots and lots of words there. How is a beginner even going to get close to that? Well, you’re not. But then, neither am I. I’ve been doing this Dungeon-mastering gig for … Continue reading D&D for Beginners: Writing Adventure Notes

5E Adventure Review: The Beast of Graenseskov

Aaron “Quickleaf” Infante-Levy’s adventure The Beast of Graenseskov is a grand investigative adventure set in eastern Barovia. A large wolf-like creature has begun to terrorise the lands around the Graenseskov forest, and it is the player characters who need to discover what the creature is and how to stop it. The 80-page adventure describes the inhabitants of the land, the locations, and the events that … Continue reading 5E Adventure Review: The Beast of Graenseskov

5E Adventure Review: The Seer

The fifth adventure of the current D&D Adventurers League season is The Seer, a 2-hour adventure for 1st-4th level characters. It’s written assuming the party has five 4th-level characters, and contains the standard DDAL scaling notes. As always, DMs should treat the adventure with care and scale appropriately for their group. When writing adventures, it’s very hard to properly assess the strength of a group … Continue reading 5E Adventure Review: The Seer