5E Adventure Review: Last Gasp

“All of this must be true, because the hermit told the tale just as it was written on the only thing of value in his meagre hut…”– The tale of Menet-Ka Dan Dillon’s Last Gasp, written for the Southlands setting of Kobold Press, hits one of my real loves of fantasy role-playing games: adventures set in a land inspired by Ancient Egypt. Pharaoh remains my … Continue reading 5E Adventure Review: Last Gasp

5E Adventure Review: Tower of the Mad Mage

Tower of the Mad Mage is an adventure set in the Forgotten Realms for 1st-level characters by M.T. Black. It should take about 4-6 hours to play. The adventure begins when an injured goblin bursts into the inn the player characters are staying in, and declares that he can make them rich! All they need to do is help him… The bulk of the adventure … Continue reading 5E Adventure Review: Tower of the Mad Mage

Inspiration and Designing an Adventure

A few weeks ago, I was listening to Jeff Greiner, Sam Dillon, Mike Shea and Wolfgang Baur discuss designing adventures for the DMs Guild on the Tome Show. One of the many interesting comments they made was that there was a need for very short side treks that could be dropped into campaigns. That was the starting point. I’ve been interested in writing and publishing … Continue reading Inspiration and Designing an Adventure

5E Supplement Review: To Serve

Black Hill Games’ To Serve is a supplement that focuses on characters who were once or are currently slaves. It provides players and DMs with a short discussion on the historical context of slavery and its use in a D&D campaign, before introducing the Slave background and a new monk subclass. One of the troubles with this take on the background is that it is … Continue reading 5E Supplement Review: To Serve

5E Supplement Review: Vani Swiftbottom’s Guide to Advanced Player Options

Did the title of this review fit on one line? Huh. How about that! Vani Swiftbottom’s Guide to Advanced Player’s Option is a supplement that offers a number of new races, classes, spells and other features for D&D 5E games. It’s 113 pages long and available on the DM’s Guild. It’s obvious a lot of effort has gone into it: it’s nicely formatted, with a … Continue reading 5E Supplement Review: Vani Swiftbottom’s Guide to Advanced Player Options

5E Adventure Review: The Horror Under the Mountain

Brian McKenzie’s The Horror Under the Mountain is an ambitious product. Presented as a 42-page pdf, it presents an adventure for characters of levels 14-16 that takes them from the remote human settlement of Ice Reach to the depths of the mind-flayer city of Bal Crek in an attempt to stop the mind flayers from unleashing the tarrasque on the surface world. It’s a great … Continue reading 5E Adventure Review: The Horror Under the Mountain

A list of places to play D&D in the Asia-Pacific region

One of the things I occasionally get asked is “where can I play D&D?” The answer to that is “anywhere you can find players!” But, of course, finding players can be the tricky bit. To aid the answering of this question, I’ve started up a list of clubs and stores that run D&D events. I’m also trying to tag them (as I get more information) … Continue reading A list of places to play D&D in the Asia-Pacific region

5E Adventure Review: Journey Through the Center of the Underdark

Tony Petrecca’s Journey Through the Center of the Underdark is a collection of seven encounters designed to make Underdark travelling more exciting. They would be particularly valuable to any DM running Out of the Abyss, and several are written with that adventure in mind, but all could be easily adapted for use in other adventures set in the underworld. After all, it certainly has a … Continue reading 5E Adventure Review: Journey Through the Center of the Underdark