Using (Your) Marbles – Decision Making in RPGs
I was watching Justin Alexander’s stream yesterday when one of his watchers lamented that newer players didn’t know about all the tricks used in the old days. Such as using marbles to test if a passageway sloped downwards, or a ten-foot pole to test if the passageway ahead had a pit trap in it. Justin replied that it doesn’t take much for that sort of … Continue reading Using (Your) Marbles – Decision Making in RPGs