More Thoughts on Waterdeep: Dragon Heist

I am in the process of running Waterdeep: Dragon Heist for the third time, as noted in previous blog entries. It is a strange product, where the advertising and title do not quite match the contents of the adventure. It is, at least, fully set in Waterdeep – something that causes a lot of problems when a similar naming scheme was applied to Baldur’s Gate: … Continue reading More Thoughts on Waterdeep: Dragon Heist

5E Supplement Review: Encounters in Theros

Encounters in Theros is a supplement from the Guild Adepts that supports the recent setting hardcover, Mystic Odysseys of Theros. The setting was designed for the Magic: the Gathering game and is based on Greek mythology, although it does many things differently. It is not a literal translation of Greece, although some elements are in common. The supplement offers 74 short encounters that could be … Continue reading 5E Supplement Review: Encounters in Theros

Running Descent into Avernus, part 9: The Wastelands of Avernus

Once the characters leave Fort Knucklebone, we are into the section where they cross Avernus repeatedly. From place to place doing quest after quest. I will have more about those quests in the next post, but I just wanted to make some comments on travelling through Avernus. Infernal War Machines I assume that the primary way to travel through Avernus is to be by Infernal … Continue reading Running Descent into Avernus, part 9: The Wastelands of Avernus

Running Descent into Avernus, part 8: Fort Knucklebone

With Fort Knucklebone, the action moves into Avernus proper. Fort Knucklebone is a minor quest hub; it allows the characters to get used to some of the aspects of Avernus and undertake some missions before heading off on the bulk of their quest. It is worth stating why the characters are here: Lulu remembers a pair of kenku called Chukka and Clonk at Fort Knucklebone. … Continue reading Running Descent into Avernus, part 8: Fort Knucklebone

Running Phandalin: Notice Board or NPCs?

The D&D Starter Set contains the adventure The Lost Mine of Phandelver, while the D&D Essentials Kit contains the adventure Dragon of Icespire Peak. Both are set in the town of Phandalin, a little town north of Waterdeep that is suspiciously close to the events of several D&D Hardcover adventures. (Hoard of the Dragon Queen, Princes of the Apocalypse, Storm King’s Thunder, and Waterdeep: Dungeon … Continue reading Running Phandalin: Notice Board or NPCs?

5E Adventure Review: Shadows of Rith Keep

Shadows of Rith Keep is a two-hour, Tier 1 adventure set in the Borderlands of the Forgotten Realms. Released as part of the D&D Adventurers League’s CCC program, it sees the characters on a mission to rid the eponymous keep of undead. The adventure features two bonus one-hour objectives, one that sends the characters to deal with a young dragon in the area, the other … Continue reading 5E Adventure Review: Shadows of Rith Keep

Esper Genesis: Fall of the Eos Keldor

I have been meaning to get to this game for two years now. Designed by Rich Lescouflair, with help from Will Doyle, Christoper Negelin and other fine people, Esper Genesis is a game that fascinated me, but gave me a real problem in reviewing it: I couldn’t determine what the story of the setting was. And that was an issue. I rely heavily on the … Continue reading Esper Genesis: Fall of the Eos Keldor

Waterdeep Tales: Timeline and Updates

Here are the latest updates on what’s going on in my Waterdeep campaign. We were down a player this session, with work taking the rogue away, so the players hired a sidekick to accompany them into Undermountain. That trip could have gone better! Previously in our Waterdeep Campaign… Hammer 1. Campaign begins. Troll in Yawning Portal. Volo recruits PCs to find Floon. Hammer 2. Floon … Continue reading Waterdeep Tales: Timeline and Updates

5E Supplement Review – Sorcerer: Slaad Symbiote

One of the things I wonder when I read a new class option is this: Should I be worried if it seems balanced? The trouble with any addition to a game system is it provides a wonderful new way to break the game. Just ask the makers of Magic: the Gathering, who have been having a rough few years as they push the boundaries of … Continue reading 5E Supplement Review – Sorcerer: Slaad Symbiote