Running Descent into Avernus, part 8: Fort Knucklebone

With Fort Knucklebone, the action moves into Avernus proper. Fort Knucklebone is a minor quest hub; it allows the characters to get used to some of the aspects of Avernus and undertake some missions before heading off on the bulk of their quest. It is worth stating why the characters are here: Lulu remembers a pair of kenku called Chukka and Clonk at Fort Knucklebone. … Continue reading Running Descent into Avernus, part 8: Fort Knucklebone

Running Phandalin: Notice Board or NPCs?

The D&D Starter Set contains the adventure The Lost Mine of Phandelver, while the D&D Essentials Kit contains the adventure Dragon of Icespire Peak. Both are set in the town of Phandalin, a little town north of Waterdeep that is suspiciously close to the events of several D&D Hardcover adventures. (Hoard of the Dragon Queen, Princes of the Apocalypse, Storm King’s Thunder, and Waterdeep: Dungeon … Continue reading Running Phandalin: Notice Board or NPCs?

5E Adventure Review: Shadows of Rith Keep

Shadows of Rith Keep is a two-hour, Tier 1 adventure set in the Borderlands of the Forgotten Realms. Released as part of the D&D Adventurers League’s CCC program, it sees the characters on a mission to rid the eponymous keep of undead. The adventure features two bonus one-hour objectives, one that sends the characters to deal with a young dragon in the area, the other … Continue reading 5E Adventure Review: Shadows of Rith Keep

Esper Genesis: Fall of the Eos Keldor

I have been meaning to get to this game for two years now. Designed by Rich Lescouflair, with help from Will Doyle, Christoper Negelin and other fine people, Esper Genesis is a game that fascinated me, but gave me a real problem in reviewing it: I couldn’t determine what the story of the setting was. And that was an issue. I rely heavily on the … Continue reading Esper Genesis: Fall of the Eos Keldor

Waterdeep Tales: Timeline and Updates

Here are the latest updates on what’s going on in my Waterdeep campaign. We were down a player this session, with work taking the rogue away, so the players hired a sidekick to accompany them into Undermountain. That trip could have gone better! Previously in our Waterdeep Campaign… Hammer 1. Campaign begins. Troll in Yawning Portal. Volo recruits PCs to find Floon. Hammer 2. Floon … Continue reading Waterdeep Tales: Timeline and Updates

5E Supplement Review – Sorcerer: Slaad Symbiote

One of the things I wonder when I read a new class option is this: Should I be worried if it seems balanced? The trouble with any addition to a game system is it provides a wonderful new way to break the game. Just ask the makers of Magic: the Gathering, who have been having a rough few years as they push the boundaries of … Continue reading 5E Supplement Review – Sorcerer: Slaad Symbiote

Waterdeep Tales: Zhentarim and Undermountain

The latest session of my Roll20 Waterdeep campaign saw the third-level party finally return to Waterdeep after a longer period away from the city and get back into some of the faction quests that actually related to Dragon Heist! They’d discovered a map showing an ancient treasure stored in the first level of Undermountain, but Onyx the Paladin realised they still hadn’t dealt with the … Continue reading Waterdeep Tales: Zhentarim and Undermountain

Tales from my Waterdeep Campaign

My Waterdeep campaign keeps going in strange directions. It began as a Waterdeep: Dragon Heist campaign, but it has become a Waterdeep sandbox campaign. The characters keep on going off and doing other quests. The characters have just spent a couple of sessions out of Waterdeep saving merchants from orcs, then exploring the very unusual dungeon the orcs lived in. The initial caves were fine. … Continue reading Tales from my Waterdeep Campaign

Adventures in Greyhawk: Ket and Veluna

The plot of my ongoing World of Greyhawk game revolves around the nations of Ket and Veluna. This was not the intention when I started the campaign in the City of Greyhawk all those months ago. I expected to do a lot of delving into Castle Greyhawk and then bring up a threat from Iuz that the party would have to stop. It hasn’t worked … Continue reading Adventures in Greyhawk: Ket and Veluna

I Track the Monster to its Lair!

Exploring the wilderness could be a dangerous endeavour in the early forms of Dungeons & Dragons. If the random encounter table indicated an encounter with goblins, OD&D suggested that the party discovered 40-400 of them! It paints a view of a dangerous world. Outside of the civilised nations, large warbands of monsters stalk the land. It was only the humanoid monsters (orcs, kobolds, goblinoids, bandits, … Continue reading I Track the Monster to its Lair!